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Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)


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hcxx
Senior Member
Join Date: Jan 2007
Location: 127.0.0.1
Old 03-10-2007 , 10:24   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #161

w00t update thx
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-10-2007 , 13:12   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #162

This update lanz69, it what is making me implement this back into the servers
I very much so enjoy the ability of access levels being much easier
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 03-10-2007 , 17:38   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #163

Quote:
Originally Posted by bmann_420 View Post
This update lanz69, it what is making me implement this back into the servers
I very much so enjoy the ability of access levels being much easier
Thx
Thinking of making new immune cvars.
ptb_switch_immunity_flag "o"
ptb_limitjoin_immunity_flag "n"

Instead of just one
ptb_immunity_level "o"

So you have that ability separated.
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-10-2007 , 18:03   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #164

Yes you could, would only make it better
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iggy_bus
BANNED
Join Date: Oct 2005
Old 03-15-2007 , 10:24   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #165

Why don't you make language txt file? Every time new ptb is out I have to edit sma to translate :S
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-15-2007 , 10:36   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #166

Quote:
Originally Posted by iggy_bus View Post
Why don't you make language txt file? Every time new ptb is out I have to edit sma to translate :S

Quote:
Originally Posted by lantz69

***** TODO *****
Make it MultiLingual (50% done)
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mo0n
Member
Join Date: Feb 2007
Old 03-16-2007 , 02:54   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #167

i dont know how to do the compiling thing so can i just use the default ptb config u gave and put it in my config folder and the ptb.amxx attached to ur post? will it still work this way?
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lantz69
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Sweden, Skåne
Old 03-16-2007 , 05:11   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #168

Quote:
Originally Posted by mo0n View Post
i dont know how to do the compiling thing so can i just use the default ptb config u gave and put it in my config folder and the ptb.amxx attached to ur post? will it still work this way?
You dont need to compile the plugin if you dont need VIP immunity (as_* maps)
There is already a compiled file in the .zip file.
But you should learn how to compile http://amxmodx.org/doc/index.html?pa...ns.htm#install
Yes you should use the ptb.cfg that is in the ptb-1.83.zip file in the first post in this thread
Read the first post carefully so you know how to configure ptb.cfg and also get the plugin up and running.
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-18-2007 , 15:22   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #169

I know this may be a rhetorical question, but on one of my servers I am running CSDM. Is their any way of the switch function, not going by rounds? But just an instant switch if their alive (which they always are). I know this is kinda, well bigger than a normal question ;) I know it wont happen but I have to ask. Since I love the way this works so much I wanted to implement it on my dm server, although it goes by rounds most of the time.
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mo0n
Member
Join Date: Feb 2007
Old 03-18-2007 , 15:37   Re: Ptahhotep's Team Balancer 1.8b3 (Immunity & alive trans)
Reply With Quote #170

++++ karma


my server is a 24 player server

i set the max/min to 13 and 2

do u think thats good?
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