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Connect - A safer OnClientPreConnect forward


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-07-2012 , 13:15   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #151

Quote:
Originally Posted by deltadude View Post
Having an issue where it isnt kicking people, its loading up fine its compiled and everything, ext is loaded but it will show 33/32 and the player will not be allowed to connect then it will go back to 32/32
The extension doesn't do anything to kick people, if you're having an issue with a plugin using Connect, post in the plugin's thread.
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pvkii
Member
Join Date: Apr 2012
Old 08-08-2012 , 11:19   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #152

I am getting this error:

[9] <FAILED> file "connect.ext.dll": No such file or directory.

I used the latest snapshot and I host a server for Pirates, Vikings and Knights II (source engine).

What can I do?

Last edited by pvkii; 08-08-2012 at 12:05.
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minimoney1
SourceMod Donor
Join Date: Dec 2010
Old 08-08-2012 , 14:34   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #153

Quote:
Originally Posted by pvkii View Post
I am getting this error:

[9] <FAILED> file "connect.ext.dll": No such file or directory.

I used the latest snapshot and I host a server for Pirates, Vikings and Knights II (source engine).

What can I do?
Quote:
Originally Posted by asherkin View Post
Only the Source 2009 engine is supported, as it's the only one that's been updated to use the new authentication system.
I don't think that's Source 2009
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Sreaper
髪を用心
Join Date: Nov 2009
Old 08-08-2012 , 21:38   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #154

I'm having people timing out of my server occasionally, it wasn't until after installing this extension did I start to notice the "Player has timed out" "Disconnected by user" messages stopped displaying. Is this a known issue from this extension? Or is another plugin known to cause this?

I recently installed this http://forums.alliedmods.net/showthread.php?t=192153 which required that I install this extension so I did, which is why i'm asking.

Last edited by Sreaper; 08-08-2012 at 23:29.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-08-2012 , 22:06   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #155

This extension wouldn't affect in-game messages at all.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-14-2012 , 15:43   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #156

Will this support GO?
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Xaphan
SourceMod Donor
Join Date: Jun 2008
Old 08-16-2012 , 00:57   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #157

After the mvm TF2 update
[11] <FAILED> file "connect.ext.2.ep2v.dll": Failed to create CBaseServer__Check ChallengeType detour, check error log.
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Russianeer
SourceMod Donor
Join Date: Feb 2011
Old 08-16-2012 , 01:44   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #158

Quote:
Originally Posted by Xaphan View Post
After the mvm TF2 update
[11] <FAILED> file "connect.ext.2.ep2v.dll": Failed to create CBaseServer__Check ChallengeType detour, check error log.
Code:
"CBaseServer__CheckChallengeType"
{
	"library"		"engine"
	"linux"			"@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
	"mac"			"@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
	"windows"		"\x55\x8B\xEC\x83\xEC\x14\x53\x57\x8B\x7D\x14\x8D\x47\xFF\x83\xF8\x02\x8B\xD9"
}
Replace "CBaseServer__CheckChallengeType" in the connect.games.txt file with this one.
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Xaphan
SourceMod Donor
Join Date: Jun 2008
Old 08-16-2012 , 07:52   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #159

Quote:
Originally Posted by Russianeer View Post
Code:
"CBaseServer__CheckChallengeType"
{
    "library"        "engine"
    "linux"            "@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
    "mac"            "@_ZN11CBaseServer18CheckChallengeTypeEP11CBaseClientiR8netadr_siPKcii"
    "windows"        "\x55\x8B\xEC\x83\xEC\x14\x53\x57\x8B\x7D\x14\x8D\x47\xFF\x83\xF8\x02\x8B\xD9"
}
Replace "CBaseServer__CheckChallengeType" in the connect.games.txt file with this one.
Works great, thanks ;)
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-16-2012 , 08:13   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #160

Quote:
Originally Posted by Russianeer View Post
[code]\x55\x8B\xEC\x83\xEC\x14\x53\x57\x8B\x7D\x14\ x8D\x47\xFF\x83\xF8\x02\x8B\xD9
Thank's, I'll update the gamedata with this one.

Valve seem to have changed this function between us getting the early warning of changes, and it going live, so I missed it doing updates last night.
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