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PokeMod v1.2.3 RC for Public (June 25, 2008)


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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 12-15-2010 , 14:26   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1561

Quote:
Originally Posted by Clark Kent View Post
i have a problem ;/

L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill ''
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill ''
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill ''
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill 'Eruption'
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill 'Heal_Bell'
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill 'Protect'
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill 'Sandstorm'
L 12/14/2010 - 23:182: [pokemod.amxx] Invalid Skill 'Steel_Wing'
L 12/14/2010 - 23:184: [pokemod.amxx] Skarmory does not have a valid skill (Steel_Wing)
ok, ill take a quick look at it...i think i might have removed/replaced those skills..ill update and repost my files k
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lobopack23
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Old 12-15-2010 , 14:41   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1562

Quote:
Originally Posted by lobopack23 View Post
ok, ill take a quick look at it...i think i might have removed/replaced those skills..ill update and repost my files k

ok i found the solution why, please delete:

eruption
heal_bell
sandstorm
protect

from my pokemon.ini file..or else just download this and replace the one i added..

ill repost the fix to steel_wing though...k
Attached Files
File Type: zip PMS2 Project by hib.zip (3.22 MB, 1059 views)
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Clark Kent
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Join Date: Jun 2010
Old 12-15-2010 , 15:03   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1563

Ok thank you ;)

and

Quilfish ch "Spike_Cannon" -

Have bug..

Last edited by Clark Kent; 12-15-2010 at 15:42.
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lobopack23
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Old 12-15-2010 , 18:26   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1564

the spike cannon in general is bugged, that was a skill made by emp..not me..so i cant really fix it..i "can" make a new one..and make the skill like twineedle
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liinuus
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Join Date: Apr 2010
Old 12-16-2010 , 06:33   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1565

here is an version of spike cannon i made quick, u need to remove SPIKE_DAMAGE in skilldefines and add SPIKE_DAMAGEMIN and SPIKE_DAMAGEMAX (so it gets stronger every level), u also need to repress key every 200 shots.

Code:
 public Spike_Cannon(id, skill, prop)  {     new Float:origin[3], Float:aim[3], Float:velocity[3]     new Ent = 0;     pev(id, pev_origin, origin)     pev(id, pev_v_angle, aim)     Ent = fm_create_entity("info_target")     if(!Ent) return SKILL_READY;         new SPIKE_DAMAGE = SkillClamp( id, skill, SPIKE_DAMAGEMIN, SPIKE_DAMAGEMAX );     set_pev(Ent, pev_classname, "poke_attack")     set_pev(Ent, pev_iuser1, SPIKE_DAMAGE)     set_pev(Ent, pev_iuser2, skill)     fm_entity_set_model(Ent, MODELS[MDL_HAIR])     new Float:MinBox[3] = {-5.0, -5.0, -5.0}     new Float:MaxBox[3] = {5.0, 5.0, 5.0}     set_pev(Ent, pev_mins, MinBox)     set_pev(Ent, pev_maxs, MaxBox)     velocity_by_aim(id, 40, velocity);     origin[0] += velocity[0];     origin[1] += velocity[1];     origin[2] += velocity[2];     fm_entity_set_origin(Ent, origin);     set_pev(Ent, pev_angles, aim)     set_pev(Ent, pev_solid, SOLID_TRIGGER)     set_pev(Ent, pev_movetype, MOVETYPE_FLY)     set_pev(Ent, pev_owner, id)     velocity_by_aim(id, 2000 , velocity)     set_pev(Ent, pev_velocity, velocity)     poke_sound(id,CHAN_VOICE,SND_TU_FIRE)         if( end_rep_use(id, skill, 20.0) )      return SKILL_USED;  }
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liinuus
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Join Date: Apr 2010
Old 12-16-2010 , 12:59   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1566

did this work? since i havnt tested it myself
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lobopack23
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Old 12-16-2010 , 17:27   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1567

Quote:
Originally Posted by liinuus View Post
did this work? since i havnt tested it myself
should test out your codes before suggesting things
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liinuus
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Join Date: Apr 2010
Old 12-17-2010 , 15:10   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1568

well since the files u just uploaded had some invalid skills u prog get that u dont allways feel like doing it, and i figgured that i wasnt needed to test since its basicly an very easy removal of some thing that no longer needed to be ther and added an repetition, i just ment if someone saw an error
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luki1412
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Join Date: Oct 2008
Location: OnPluginStart()
Old 12-18-2010 , 08:16   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1569

I tested your new skill but whe I was compiling I got warning that Spike_Cannon should return something...

Skill is working and is not as bugged as emp's one but still can be spammed a causes laggs .... It should be limited somehow... And spikes are badly rotated... they are not spikes anymore, bacause they are rotated to sky
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liinuus
Senior Member
Join Date: Apr 2010
Old 12-18-2010 , 20:56   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1570

the spike rotate thing was emps model, and maybe u wanna make rep use to like 50 then add an 10 or 5 sec cooldown to make it not able to be spammed, ill look quick if i can find an way to rotate model
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