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Kz Jump Plugin v0.08b


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Nekso
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Join Date: Sep 2006
Old 02-10-2007 , 19:21   Re: Kz Jump Plugin v0.08
Reply With Quote #121

Hi all, I'd like to know please what do the Fake CT Player do ?
and what is it for ?

Thanks in advance!
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teame06
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Old 02-10-2007 , 19:27   Re: Kz Jump Plugin v0.08
Reply With Quote #122

The Fake CT Player serves two purposes.

One it deals with single players jumping around the server. If that person die the round will end. So it will mess up your jump time. So it won't let the round end if the player dies.

The second purpose was that I notice when the server is empty and the mp_timelimit reaches 0:00. That it will get stuck and won't change map. So with that Fake CT Player it seem to change map fine when it reaches the timelimit.
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Nekso
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Old 02-10-2007 , 21:30   Re: Kz Jump Plugin v0.08
Reply With Quote #123

Great, Thx alot!
now I get it xD

Great plugin by the way !!
+Karma!! ^^
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aDr.
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Join Date: Oct 2006
Old 02-11-2007 , 00:53   Re: Kz Jump Plugin v0.08
Reply With Quote #124

Is there a little method to cheat

Start the timer , type /pause , type /reset , start the timer , make the map , without the checkpoint (u canot make checkpoint or use the boost function), when are at the finish type /pause then press the stop buton , u have made the run in 1 second , try this method in map like kz_kx_n00b_bl0ck , or another easy(or hard map) . Hope this little bug will be fixed in the next release
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teame06
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Old 02-11-2007 , 23:45   Re: Kz Jump Plugin v0.08
Reply With Quote #125

@ adr

Thanks. I'm working on version 0.09 alpha now (Dunno when I will be finish). It aleast 60-80% total rewrite of the whole plugin.

Bug Verified. I'll release a v0.08a for this bug soon. It a simple fix.


Edit:

v0.08a released. The only file that was updated was the kz_main.sma/amxx. This fixes the exploit that adr has stated. I will only release small patches for any exploit as I am redesign portions of this plugin for v0.09
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Last edited by teame06; 02-12-2007 at 09:53.
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HaX0788
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Join Date: Oct 2005
Old 02-25-2007 , 23:53   Re: Kz Jump Plugin v0.08a
Reply With Quote #126

Cool Plugin. Any way to get the Respawn Controller to be paused by default instead of Running (Unless on a kz map)?
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Last edited by HaX0788; 02-26-2007 at 01:29.
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teame06
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Old 02-26-2007 , 23:03   Re: Kz Jump Plugin v0.08a
Reply With Quote #127

Quote:
Originally Posted by HaX0788 View Post
Cool Plugin. Any way to get the Respawn Controller to be paused by default instead of Running (Unless on a kz map)?

Yes it possible but you need to recode a few things in two or three of the plugins to deal with it with pausing/unpausing
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HaX0788
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Old 02-27-2007 , 01:30   Re: Kz Jump Plugin v0.08a
Reply With Quote #128

I tried finding the thing that pauses plugins, but couldn't find it. Could you help me out?
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teame06
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Old 02-27-2007 , 12:49   Re: Kz Jump Plugin v0.08a
Reply With Quote #129

Quote:
Originally Posted by HaX0788 View Post
I tried finding the thing that pauses plugins, but couldn't find it. Could you help me out?
The native is called pause(...), unpause(...). I already said I will not be working on v0.08/a any more. The only thing I will be doing is critical bug fixes as I am working on a v0.09 alpha as of now. I do not have a time frame on when it will be done.
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HaX0788
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Old 02-27-2007 , 13:48   Re: Kz Jump Plugin v0.08a
Reply With Quote #130

OK thanks. I'll look for it.
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Last edited by HaX0788; 02-27-2007 at 16:06.
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