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[L4D] VS Infected Bots (1.6) (old)


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AcidTester
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Join Date: Jan 2009
Old 02-07-2009 , 21:37   Re: [L4D] VS Infected Bots (version 1.5.1)
Reply With Quote #111

NO NO David, i had a mistake, this function already implemented )))))))))
i tested this with friend, our timing respawn vary on how many bots we have alive ))
So if both of us dead and 2 bots dead, we have 15 sec spawn
if 2 of us dead and one bot alive we spawn 20 sec
and if 2 of us dead and 2 bots alive we spawn in 25 sec.
This option already works dynamically ))

I just wonder how could you make such balanced plugin though!!!!!!!!!!!!!!

Okay i go play, have fun all! Plugin is balanced already u dont have to do anything with it.
BOOM.
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Number Six
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Join Date: Dec 2008
Old 02-07-2009 , 22:16   Re: [L4D] VS Infected Bots (version 1.5)
Reply With Quote #112

Quote:
Originally Posted by djromero View Post
Ok, before updating the first post, i'm going to post the new version here (1.5.1), to see if some of you would want to give it a test first. I have been playing with this plugin on and server didn't crash at all.

I changed/fixed a lot of stuff in the code.
Installed this version (page 11) and run perfect !
Same with version first page or need update ?

Just report a tiny error lol ;)

L 02/08/2009 - 02:014: SourceMod error session started
L 02/08/2009 - 02:014: Info (map "l4d_vs_hospital02_subway") (file "errors_20090208.log")
L 02/08/2009 - 02:014: [SM] Native "KickClient" reported: Client 3 is not connected
L 02/08/2009 - 02:014: [SM] Displaying call stack trace for plugin "l4dvsinfectedbots.smx":
L 02/08/2009 - 02:014: [SM] [0] Line 705, D:\L4DMods\SkyAdmin\l4dvsinfectedbots.sp::kic kbot()
L 02/08/2009 - 02:150: Error log file session closed.

L 02/08/2009 - 05:231: SourceMod error session started
L 02/08/2009 - 05:231: Info (map "l4d_vs_hospital01_apartment") (file "errors_20090208.log")
L 02/08/2009 - 05:231: [SM] Native "KickClient" reported: Client 9 is not connected
L 02/08/2009 - 05:231: [SM] Displaying call stack trace for plugin "l4dvsinfectedbots.smx":
L 02/08/2009 - 05:231: [SM] [0] Line 712, D:\L4DMods\SkyAdmin\l4dvsinfectedbots.sp::kic kbot()
L 02/08/2009 - 05:29:44: Error log file session closed
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Last edited by Number Six; 02-08-2009 at 00:41.
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AcidTester
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Join Date: Jan 2009
Old 02-07-2009 , 23:09   Re: [L4D] VS Infected Bots (version 1.5.1)
Reply With Quote #113

Hmm, ehh, i think u should change spawn time for human zombies to zombies (25) Else , is disbalance, im ensure.
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 02-08-2009 , 02:47   Re: [L4D] VS Infected Bots (version 1.5.1)
Reply With Quote #114

Quote:
Originally Posted by AcidTester View Post
Hmm, ehh, i think u should change spawn time for human zombies to zombies (25) Else , is disbalance, im ensure.
Ok, done.

You know, it really isn't 25 seconds, it's 30, but the first 5 seconds the timer is hidden. Min was 20 and max 30. Now both are 30, since infected bots will always fill up the infected's team.

Released version 1.5.2.
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Last edited by djromero; 02-08-2009 at 03:01.
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AcidTester
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Join Date: Jan 2009
Old 02-08-2009 , 04:10   Re: [L4D] VS Infected Bots (version 1.5.2)
Reply With Quote #115

Ow yeah 30sec i just misunderstand either. Yeah i thought also , that bots are always spawn, so indeed u have zombie team filled, no matter with who (bots or real players) that means timer must be set to 30 always.
Excellent work. Keep in touch Romero.
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Dark-Reaper
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Join Date: Jan 2009
Old 02-08-2009 , 07:55   Re: [L4D] VS Infected Bots (version 1.5.2)
Reply With Quote #116

You work hard on this great plugin, thanks.
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Number Six
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Join Date: Dec 2008
Old 02-09-2009 , 01:41   Re: [L4D] VS Infected Bots (version 1.5.2)
Reply With Quote #117

L 02/09/2009 - 07:03:17: SourceMod error session started
L 02/09/2009 - 07:03:17: Info (map "l4d_vs_hospital03_sewers") (file "errors_20090209.log")
L 02/09/2009 - 07:03:17: [SM] Native "KickClient" reported: Client 10 is not connected
L 02/09/2009 - 07:03:17: [SM] Displaying call stack trace for plugin "l4dvsinfectedbots.smx":
L 02/09/2009 - 07:03:17: [SM] [0] Line 787, D:\L4DMods\SkyAdmin\l4dvsinfectedbots.sp::kic kbot()
L 02/09/2009 - 07:15:11: Error log file session closed.


report With 1.5.2
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Last edited by Number Six; 02-09-2009 at 01:52.
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AcidTester
Senior Member
Join Date: Jan 2009
Old 02-09-2009 , 03:29   Re: [L4D] VS Infected Bots (version 1.5.2)
Reply With Quote #118

Hmm, David something wrong with timing set 30 is to much, many players noticed that. I specially go to other 1009 servers and saw that for example at hospital05 rooftop was vary timer, sometimes 30, when other 3 boss zombie alive and mostly all the way some always dead, so i watched my eye for timer and 80% of gameplay was 20 (25)seconds max. Normally 20.
So can u switch back to vary timer as was in 1.5.1. and also plugin still shows 1.5.1 version while at 1st page 1.5.2
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ku5h
Member
Join Date: Feb 2009
Old 02-09-2009 , 04:29   Re: [L4D] VS Infected Bots
Reply With Quote #119

Quote:
Originally Posted by Dark-Reaper View Post
Really, fucking awesome work, it's the end of the ragequit.

I'll install it but could you explain more the spawn system for the AI infected ?

Will they spawn near, far, behind, in front of the survivors ?

Will your plugin change some cvars ?

For the strategy I'v an idea :

Let the AI bots spawn ONLY if there is already one real player alive.

But really awesome work guy !


"Let the AI bots spawn ONLY if there is already one real player alive."
that would be cool if u could do that
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AcidTester
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Old 02-09-2009 , 06:02   Re: [L4D] VS Infected Bots
Reply With Quote #120

Quote:
Originally Posted by ku5h View Post
"Let the AI bots spawn ONLY if there is already one real player alive."
that would be cool if u could do that
Its already done if u didnt notice in 1.5.1. Try it ))
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