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[TF2] Equipment manager 1.1.8 (05/22/10)


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xomp
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Join Date: Jul 2008
Old 05-29-2010 , 17:17   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1121

Quote:
Originally Posted by eraserhead View Post
You can make the dep file yourself, it's just a simple text file that points to the right locations for models and textures.
lol

..inside coolshades.mdl.dep I have this:
materials/models/rss-custom/hats/PFG/fightthepowar.vmt
materials/models/rss-custom/hats/PFG/fightthepowar.vtf
models/rss-custom/hats/PFG/coolshades.dx90.vtx
models/rss-custom/hats/PFG/coolshades.mdl
models/rss-custom/hats/PFG/coolshades.phy
models/rss-custom/hats/PFG/coolshades.sw.vtx
models/rss-custom/hats/PFG/coolshades.vvd
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DrWagstaff
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Join Date: Apr 2010
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Old 05-29-2010 , 22:50   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1122

Hey, some of my users are getting a bug where the model of a player who is wearing custom stuff looks wayyy too dark, to the point of being black. They're getting mad about it (the few effected) and want an off switch if they don't feel like seeing the mod. If this is a known issue that can't be fixed, can you include a clientside off switch? Great mod btw.
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Old 05-30-2010 , 02:29   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1123

Sorry for bumping, but I'd like someone to see this issue quickly. I run an arena server, and I really like the custom hats, but when you have to spend a few seconds figuring out who's on your team, people tend to get upset. Heeelp (:
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eraserhead
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Join Date: Nov 2009
Old 05-30-2010 , 03:08   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1124

Yes i have gotten this problem reported too a few times today. I can see my own model fine but someone else sees it in black.

This problem was here since before Valve broke the extensions but then it would only happen on ragdolls.

I already reported this to Voogru and i'm sure Damizean is also aware of this. But Voogru said he hasn't got a clue why this is happening.
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Old 05-30-2010 , 03:25   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1125

What's with the self quoting double post? If I had edited it, it wouldn't have bumped. All I was asking for was help, and to make sure the author was aware of an issue. Sorry if I'm taking this the wrong way, but I just don't get it.
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eraserhead
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Old 05-30-2010 , 12:25   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1126

Sorry for the double post, something must have gone wrong while submitting it. I don't get it either, i would love to see this solved, i just confirmed that i am having these problems too.
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DrWagstaff
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Old 05-30-2010 , 23:08   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1127

Cool I'm not alone!
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flubber
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Join Date: Oct 2007
Old 05-31-2010 , 06:36   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1128

It's working again thanks to you guys, but it seems that our ears doesn't change color corresponding on the team you're on, any idea?


Ears use to be blue for blue team.
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JossAckland :{D
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Join Date: Jun 2010
Old 06-01-2010 , 04:34   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1129

Heyhey, so I installed everything on my server, got the pedobear hat working fine for everyone who joins.

Right now I'm trying to add some custom hats that weren't in zukos pack. I read everything in this forum, especially this post before attempting to decompile/recompile any models.

I need mustache hats for my server. Unfortunately I can not get the texture files to work. I know they download; I set up a dependency file and I tested to make sure that it redownloads, but still all I get when I equip are the purple/black untextured models. When I decompile/recompile custom hats, I don't rename anything but the target model file in the mdldecompiler.qc...

Can anyone help me?
-Joss
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eraserhead
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Old 06-01-2010 , 09:39   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1130

Inside the qc file as a result of the decompiling you should not only change the path to the model but also the textures. Like this: $cdmaterials "\models\items\mustache\"
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