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DeathrunManager by TeddyDesTodes


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gtpunkt
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Join Date: Dec 2008
Location: Berlin
Old 12-27-2008 , 03:11   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #101

you TeddyDesTodes
semiclip. no work good. all dead on func_door_rotate.
i ask.
u have fixed. its no work realy.!!!
and the (deathrunmanager.sma - 327 views - 18.1 KB) its no work too compile .u change one its work to compile.
you have post wrong SMA. file

Last edited by gtpunkt; 12-28-2008 at 06:59.
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TeddyDesTodes
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Join Date: Oct 2008
Location: 10.25.15.210
Old 12-27-2008 , 12:48   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #102

never said its fixed... did i?!
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Jarek
Junior Member
Join Date: Sep 2008
Old 12-27-2008 , 14:26   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #103

Quote:
Originally Posted by TeddyDesTodes View Post
never said its fixed... did i?!
and when u fix it? I'd like to delete semi clip from your manager and add another semi clip as a plugin but the .sma file don't pass compilation..
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 12-27-2008 , 23:12   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #104

use your local compilation located in here. If you cannot find out what that is... then...
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Jarek
Junior Member
Join Date: Sep 2008
Old 12-28-2008 , 11:41   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #105

I working on vps - linux..
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bmann_420
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Join Date: Jan 2005
Location: [SuperCentral.co]
Old 12-28-2008 , 15:23   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #106

Also (im not sure if this was posted before or not)
Code:
L 12/28/2008 - 07:15:34: [CSTRIKE] Invalid player 1
L 12/28/2008 - 07:15:34: [AMXX] Displaying debug trace (plugin "DeathrunManager2.amxx")
L 12/28/2008 - 07:15:34: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 12/28/2008 - 07:15:34: [AMXX]    [0] 33182.attach::client_disconnect (line 132)
Get users team after he disconnects?
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Last edited by bmann_420; 12-28-2008 at 15:30.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-29-2008 , 00:28   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #107

How the hell can this have been approved ?
Still those 2 semiclip plugins and those useless dynamique natives that are not used at all (means that it's only a copy/paste that the author don't understand).

And yes, work on a disconnected player is not possible
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Melon.Chan!
Junior Member
Join Date: Oct 2008
Location: 天空之
Old 01-24-2009 , 01:14   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #108

There is my translation for the plugin.( sorry for my bad eng)
here is the chinese version.
Code:
[ch]
欢迎进入= ---===死亡管理模式===---
ROUND_END =该轮已经结束! 
ROUND_END_MSG =该轮已经结束,队伍将被检测! 
ROUND_END_PLAYERS =没有足够的玩家! 
LAST_T_GONE =最后一名恐怖主义已经死亡,在% d秒(s)重新开始 。 
LAST_CT =只有剩下一个CT ,快点,你仍然有% d秒(s) 。 
LIFE_ADD =你杀死敌人,获得了额外的生命,你现有% d个生命! 
LIFE_LEFT =你还有% d个生命! 
HUD_CT =你有% d个生命 。 |CT共有% d个生命。 
HUD_T =你赢了% d个回合。 |CT共赢了% d个回合 。 |还剩下% d个回合! 
REVIVE =你还有生命. 
REVIVE_RE =因为你来晚了,你不能复活! 
REVIVE_NL =不幸的是您已经没有生命了,杀死敌人获得:D
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Last edited by Melon.Chan!; 01-30-2009 at 06:45.
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bnolan56
Member
Join Date: Jun 2006
Old 01-24-2009 , 18:19   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #109

Does this turn off automatically when its not on a deathrun map?
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bnolan56
Member
Join Date: Jun 2006
Old 01-24-2009 , 19:29   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #110

wow make a damn cvar to turn it off or automatically detect for when it switches to other maps please.
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