Code:
$ ./srcds_run -console -game cstrike -tickrate 100 +maxplayers 24 +map de_dust2
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
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sv_pure set to 2.
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exec banned_ip.cfg: file size larger than 20MB.
exec banned_user.cfg: file size larger than 20MB.
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Server logging enabled.
Server logging data to file logs/L1106009.log
L 11/06/2009 - 11:09:17: Log file started (file "logs/L1106009.log") (game "/home/srcds/server/cstrike") (version "3945")
maxplayers set to 24
Network: IP 92.63.106.186, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Server using sv_pure 2.
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.
Server logging data to file logs/L1106010.log
./srcds_run: line 344: 10221 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Fri Nov 6 11:09:18 MSK 2009: Server restart in 10 seconds
Fri Nov 6 11:09:19 MSK 2009: Server Quit
Help me please