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Originally Posted by vittu
I'm not going to explain this as I doubt you tested with any kind of readouts of AP before and after damage and damage before and after AP is factored.
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I did not test it with any readouts no. But I might be able to find something on google for this matter.
Quote:
Originally Posted by vittu
Well I dunno why would want to reduce damage even more by setting it to 90% as you said in the other post, that doesn't make sense to me.
Nade damage has no specific hit point so I'm going by that, going by hit place is not done easily especially since every hero would need to be recoded to tell the core its hitplace.
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Okay, I got that, however, just to make it clear, what I meant was, set it to when you hit someone with 10 damage, do 9 damage 10% damage reduction. But that is actually your decision, and I am pretty sure that you make a define to change it, so this doesn't really matter.
Quote:
Originally Posted by vittu
SDK for HL - hlsdk
That was a guess I as I said, after which I tested and it seems each AP is worth 0.5 point of damage (which is odd). By your example you are doing 240 damage, the helmet reduces damage to 120 and armor decreases by 60.
I'm done trying to explain this to you, it feels like I have to keep defending myself when you are not even testing properly (sorry).
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Thank you for the links. I will take a look at that.
What I have written was never intended as an attack on you. My intentions is to learn more about it. I am hungry for information's in this area, don't ask me why.
Anyway, if you feel I take too much of your time, just ignore this.
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