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[TF2] kAmmomod - No Support


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Author
krolus
Senior Member
Join Date: May 2009
Location: Russia, Omsk
Plugin ID:
1162
Plugin Version:
0.7
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Duelarena with 2 modes: midair and classic ammomod
    Old 09-15-2009 , 08:23   [TF2] kAmmomod - No Support
    Reply With Quote #1

    THIS PLUGINS IS NOT SUPPORTED. TAKE A LOOK AT MGE MOD.

    Dependencies
    SDKHOOKS
    [INC] Colors.

    About

    Ammomod is duelarena where players have 600% health and unlimited ammo, which allows the duelers to focus completely on the opponent and aiming. It has a queue which you add up to, in order to fairly determine who goes next. This is a best way to improve your aim, air-shotting, and reflexes.

    Files

    kammomod.txt - spawn config, goes to /sourcemod/configs/
    kammomod.smx - plugin, goes to /sourecmod/plugins/
    kammomod.phrases.txt - translation, goes to /sourcemod/translations/
    resources.zip - contains particles and sounds, unpack it on the top of /tf/ dir
    kammomod.zip - contains latest version of kammomod.txt, kammomod.smx, kammomod.phrases.txt

    Plugin Cvars

    kammomod_fraglimit (Def. "3") - default duel fraglimit
    kammomod_allowed_classes (Def. "soldier demoman scout") - list of classes which are allowed to play
    kammomod_hpbuff_ratio (Def. "6.0") - HP buff ratio (for example with ratio = 6 soldier will have 200*6=1200 hp)
    kammomod_infammo (Def. "1" = enabled) - enable/disable infinite ammo
    kammomod_airshot_signs (Def. "1" = enabled) - show airshot counting signs above players when they get airshotted.
    kammomod_dbconfig (Def. "default") - name of database to use (in databases.cfg). If plugin fails to use specified db it will try to use sqllite. Make this cvar blank ("") to disable stats.

    kammomod_midair_hp (Def. "5") - "hp" for midair mode

    Console commands

    loc - shows current player origin (X Y Z) and yaw . This command is useful to make map-configs.
    botme - add bot to your arena. Note: bots are stupid.
    rank - show your rank (scores, wins, loss).
    hitblip - toggle Hitblip (changes pitch based on damage done, more damage done means deeper pitch).

    Changelog

    Code:
    0.7.1
    -fixed bug from post #88
    
    0.7
    general:
    • added different classlimit for arenas.
    • added new mode - midair.
    • added cvar kammomod_midair_hp (Def. "5") - spawn health for midair
    • added cvar (kammomod_blockdmg_sticky) for control blocking damage from enemy's stickies (players still can do stickyjumps)
    • added optional parameter "cdtime"(default = 3) in spawn configs.
    • added cvar kammomod_airshot_height
    • improved airshot detection (only direct hits)
    misc:
    • removed brackets("[" and "]") around name of the arena
    • names arenas will be shown exactly as they indicated in spawn config. so dont forget to add class tag and/or midair tag.
    0.6
    • added translation support
    • added differnt fraglimit for arenas
    • added rating restrictions for arenas
    • added optional autoupdate. To use it u must install Autoupdater.
    • added cvar kammomod_dbconfig
    • added ELO based stats (mysql ro sqllite)
    • added bots support (!botme or /botme). They are stupid for now.
    • kammomod_hpbuff_classes replaced with list of allowed classes - kammomod_allowed_classes
    • refined airshot signs
    • changed spawn config to format "X Y Z yaw" (w/o pitch and roll , which are always zero)
    • fixed bad spawn on am_variety badlands mid (kammomod.txt)
    • fixed (with some kind of crutch) sometimes infinite ammo didnt work
    Credits
    • thenoid: conception of ammomod, "am_" maps
    • MikeJS: code of duel_arena.
    • FannyPack a.k.a casvdry: lots of ideas.
    • DJ Tsunami: SDKHooks.
    • exvel: [inc] Colors.

    p.s. sorry but a lot of comments in code are in russian.
    Attached Files
    File Type: zip resources.zip (597.2 KB, 1054 views)
    File Type: zip duels_midair_v2.zip (1.71 MB, 839 views)
    File Type: zip duels_midair_plus_b1.zip (2.69 MB, 734 views)
    File Type: zip am_variety_b2.zip (1.15 MB, 671 views)
    File Type: zip am_variety.zip (1.61 MB, 675 views)
    File Type: txt kammomod.phrases.txt (3.3 KB, 755 views)
    File Type: txt kammomod.txt (3.7 KB, 810 views)
    File Type: zip kammomod_v07.zip (53.2 KB, 888 views)
    File Type: sp Get Plugin or Get Source (kammomod.sp - 730 views - 62.8 KB)
    File Type: smx kammomod.smx (33.4 KB, 796 views)
    __________________
    kAmmomod is deprecated. Take a look at MGE Training

    Last edited by krolus; 11-21-2010 at 10:47. Reason: forgot to mention cvar for midair
    krolus is offline
    sirmoe
    Senior Member
    Join Date: Mar 2008
    Old 09-15-2009 , 09:01   Re: [TF2] kAmmomod 0.3
    Reply With Quote #2

    does this have the queue system?
    sirmoe is offline
    krolus
    Senior Member
    Join Date: May 2009
    Location: Russia, Omsk
    Old 09-15-2009 , 09:53   Re: [TF2] kAmmomod 0.3
    Reply With Quote #3

    sirmoe yeap. Plugin is runnig on 82.200.209.237:27017.
    __________________
    kAmmomod is deprecated. Take a look at MGE Training
    krolus is offline
    Drixevel
    AlliedModders Donor
    Join Date: Sep 2009
    Location: Somewhere headbangin'
    Old 09-15-2009 , 14:46   Re: [TF2] kAmmomod 0.3
    Reply With Quote #4

    Interesting system, I was on the server as Fullmetal alittle while ago. I like the way everything goes but it gets kind of confusing at first and i think people just stick in spec and wait but besides that, i love it!

    Last edited by Drixevel; 09-19-2009 at 01:49.
    Drixevel is offline
    Ket
    Junior Member
    Join Date: Jun 2009
    Old 09-15-2009 , 16:42   Re: [TF2] kAmmomod 0.3.1
    Reply With Quote #5

    I have waited a long time for this. Any chance you could add a cvar to force the extra hp and unlimited ammo without having the queue, for use with bball.
    A cvar to set the % of hp everyone gets would be nice aswell
    Ket is offline
    krolus
    Senior Member
    Join Date: May 2009
    Location: Russia, Omsk
    Old 09-16-2009 , 01:53   Re: [TF2] kAmmomod 0.3.1
    Reply With Quote #6

    Ket, cvar for % of hp and cvar for enable/disable infinite ammo will be in next version.

    I'm not sure that i can properly disable queue without broken something else. You can take code of inf ammo and health buff to make your plugin "bballmod" =)
    __________________
    kAmmomod is deprecated. Take a look at MGE Training
    krolus is offline
    wycs
    Junior Member
    Join Date: Dec 2008
    Old 09-18-2009 , 04:55   Re: [TF2] kAmmomod 0.3.1
    Reply With Quote #7

    I've installed it on my server and everything is working except there is no infinite ammo ?

    Also is the quake sounds required to be added to the white list to work ?

    Edit: I've tried a few different servers with different sourcemod versions and none of them seem to have infinite ammo.

    Don't know if this helps:

    L 09/18/2009 - 194:09: SourceMod error session started
    L 09/18/2009 - 194:09: Info (map "am_variety_b2") (file "errors_20090918.log")
    L 09/18/2009 - 194:09: [SM] Native "GetEntDataEnt2" reported: Entity 1 is invalid
    L 09/18/2009 - 194:09: [SM] Displaying call stack trace for plugin "kammomod.smx":
    L 09/18/2009 - 194:09: [SM] [0] Line 739, kammomod.sp::Timer_ChangeSpec()

    Last edited by wycs; 09-18-2009 at 05:34.
    wycs is offline
    krolus
    Senior Member
    Join Date: May 2009
    Location: Russia, Omsk
    Old 09-18-2009 , 05:34   Re: [TF2] kAmmomod 0.3.1
    Reply With Quote #8

    You need to turn crits on. Plugin using TF2_CalcIsAttackCritical to detect shooting. Players will hear crit sounds, but plugin will block all crits. I'll try to get rid of calccritical in next version.
    __________________
    kAmmomod is deprecated. Take a look at MGE Training
    krolus is offline
    wycs
    Junior Member
    Join Date: Dec 2008
    Old 09-18-2009 , 06:25   Re: [TF2] kAmmomod 0.3.1
    Reply With Quote #9

    Yeah that fixed it thanks, got another problem now though which might be a bug. If you change class during the count down it will change your class but keep the same weapon.

    So if you spawn soldier then change scout during countdown you will end up as a scout with rocket launcher.
    wycs is offline
    krolus
    Senior Member
    Join Date: May 2009
    Location: Russia, Omsk
    Old 09-18-2009 , 07:16   Re: [TF2] kAmmomod 0.3.1
    Reply With Quote #10

    wycs, hm. I'll try to reproduce this bug and fix. Thx
    __________________
    kAmmomod is deprecated. Take a look at MGE Training
    krolus is offline
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