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Spawninvul (v1.2.5) (Cheesy Peteza)


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Plugin Info:     Modification:   Natural Selection        Category:   Gameplay        Approver:   BAILOPAN (72)
karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 11-06-2004 , 19:07   Spawninvul (v1.2.5) (Cheesy Peteza)
Reply With Quote #1

Code:
/* * Makes Peaple invul after spawn for short time * Set inulnerability time with the cvar mp_spawninvulnerabletime * Set inulnerability mode with the cvar mp_spawninvulnerablemode (0 = off / 1 = co only / 2 = ns only / 3 = ns + co (default ns + co)) * Defaults is 3.0 seconds * * by Cheesy Peteza * * ported to Amx Mod X by White Panther (v1.1) *   added:  *      - support for MvM and AvA *      - cvar "mp_spawninvulnerablemode" (0 = off / 1 = co only / 2 = ns only / 3 = ns + co) (default ns + co) *   fixed:  *      - exploit for infinite godmode *      - little error and MvM + AvA *      - some colors bugs *   changes: *      - system of getting the team *      (increased version number therefore) * * v1.2: *   - fixed: *      - problems with colors (again) *   - changed: *      - the way of checking if a player spawned * * v1.2.2: *   - changed: *      - fun module not needed anymore * * v1.2.3: *   - fixed: *      - runtime error *   - changed: *      - minor code tweaks * * v1.2.4: *   - changed: *      - code improvements * * v1.2.5: *   - fixed: *      - wierd runtime error */ #include <amxmodx> #include <engine> #include <ns>

NOTICE:
since v1.2 Engine Module is used instead of Fakemeta


Spawninvul (download here)
Attached Files
File Type: sma Get Plugin or Get Source (spawninvfun.sma - 1775 views - 4.9 KB)
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Last edited by karlos; 02-26-2008 at 18:04.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 11-06-2004 , 19:29  
Reply With Quote #2

nice, I was waiting for this one...

was the permanent invulnerability exploit fixed in this?
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fsfod
Junior Member
Join Date: Jul 2004
Location: UK
Old 11-07-2004 , 11:48  
Reply With Quote #3

yep i've look at the script still exploitble as ever
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-08-2004 , 14:16  
Reply With Quote #4

new version 1.04:
exploit has been fixed
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depot
Senior Member
Join Date: Aug 2004
Location: NE Florida USA
Old 11-17-2004 , 12:59   Errors noted with debug enabled
Reply With Quote #5

I noted these errors with debug enabled:
Quote:
L 11/16/2004 - 18:48:01: [AMXX] Native error in "set_user_godmode" on line 78 (file "spawninvfun.sma").
L 11/16/2004 - 18:48:01: [Fun] Invalid player 7
L 11/16/2004 - 18:48:01: [AMXX] Native error in "set_user_rendering" on line 79 (file "spawninvfun.sma").
L 11/16/2004 - 18:48:01: [Fun] Invalid player 7
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-17-2004 , 14:28  
Reply With Quote #6

fixed + support for MvM and AvA not working with colors the supposted to have
they used not the right color cause this plug used the old team system (team1 = rines ;2 aliens; 3 rines2; 4 aliens2) but the new one:
team1 and team2 and they depend on the map (eg in mvm maps team 1 = rines / team2 = rines2)
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Bry
Member
Join Date: Mar 2004
Old 11-18-2004 , 10:25  
Reply With Quote #7

Is it possible toa dd options to make it work in co or ns only?

Many thanks
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-20-2004 , 10:29  
Reply With Quote #8

UPDATE v1.05:
added cvar "mp_spawninvulnerablemode" (0 = off / 1 = co only / 2 = ns only / 3 = ns + co (default ns + co)"
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Bry
Member
Join Date: Mar 2004
Old 11-21-2004 , 10:30  
Reply With Quote #9

nice
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ZodiacMindwarp
Member
Join Date: Jul 2004
Location: Ventura, CA
Old 12-02-2004 , 21:38  
Reply With Quote #10

Any chance of getting a version for AMX 0.99?

Thanks

Z
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