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DoD:S Zombie Mod (Alpha)


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Author
DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Plugin ID:
505
Plugin Version:
0.1.1
Plugin Category:
Fun Stuff
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    DoD:S Zombie Mod for SourceMod
    Unapprover:
    Reason for Unapproving:
    Author requested
    Old 08-15-2008 , 09:49   DoD:S Zombie Mod (Alpha)
    Reply With Quote #1

    Yet another conversion of an EventScripts plugin by Colster, this time it's SAS Zombie Mod All credit goes out to him for making the original.

    Cvars
    sm_zombiemod_enabled (0/1, default 1)
    Enable/disable DoD:S Zombie Mod.

    sm_zombiemod_light (a-z, default b)
    Light style for DoD:S Zombie Mod.

    sm_zombiemod_min (default 3)
    Minimum players required for DoD:S Zombie Mod. I wouldn't recommend setting this lower than 3.

    sm_hidenseek_pipes (0/1, default 1)
    Enable/disable pipe bombs in The One mode for DoD:S Zombie Mod.

    sm_hidenseek_pistols (0/1, default 1)
    Enable/disable pistols for DoD:S Zombie Mod.

    sm_hidenseek_powerups (0/1, default 1)
    Enable/disable power ups for DoD:S Zombie Mod.

    sm_hidenseek_theone (0/1, default 1)
    Enable/disable The One mode for DoD:S Zombie Mod.

    sm_hidenseek_winlimit (default 5)
    Maximum rounds before a map change for DoD:S Zombie Mod.

    Folders
    dod_zombiemod.smx > plugins
    zombiemod.txt > configs
    zombiemod.phrases.txt > translations

    Again an alpha, still working on it, but just wanted to get this preliminary version out.
    Attached Files
    File Type: sp Get Plugin or Get Source (dod_zombiemod.sp - 371 views - 18.2 KB)
    File Type: txt zombiemod.txt (718 Bytes, 2371 views)
    File Type: txt zombiemod.phrases.txt (1.7 KB, 2074 views)
    File Type: zip theone.zip (2.41 MB, 2848 views)
    File Type: zip zombie.zip (3.81 MB, 3200 views)
    File Type: zip sound.zip (1.55 MB, 2619 views)
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    Last edited by DJ Tsunami; 08-08-2020 at 13:50.
    DJ Tsunami is offline
    MaKTaiL
    Senior Member
    Join Date: Jul 2008
    Location: Brazil
    Old 08-15-2008 , 10:02   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #2

    Nice, I will be testing it here.
    Can you explain to me exactly what each command does?
    For exemple, what is The One?

    And Light Style?? What are the diferences?

    I need you to explain ALL commands for me. Except for the first one, of course xDD.
    MaKTaiL is offline
    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Location: The Netherlands
    Old 08-15-2008 , 12:20   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #3

    Light style: the lighting used for the level when the plugin is running. a is darkest, z is lightest, m is the default lighting for any daylight level.

    Minimum players: if there are less than this amount of people on, the plugin won't run. Zombie Mod with less than 3 people isn't really fun, so it'll just stay on the normal game mode.

    Pipes: for The One mode (see below), enabling this will give two German grenades to the zombies, next to their spade.

    Pistols: gives Humans a pistol next to their normal weapon.

    Power ups: when Humans kill a zombie, they get more pistol ammo or health. When Zombies kill a human, they get a speed boost.

    The One: this is an alternate mode next to Zombie Mode, which will make the zombies invisible and twice as fast as Humans. Also gives them German grenades when above cvar is enabled. They appear briefly when wounded and don't have 10000 health like the normal Zombies do. When enabled, it randomly switches between Zombie and The One mode.

    Win limit:
    the map will change after this many rounds are won.

    I'll explain the plugin itself a bit better in the first post tonight.
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    monkman
    Senior Member
    Join Date: Jul 2007
    Location: Killadelphia
    Old 08-15-2008 , 12:20   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #4

    will the zombie models be put in? this is an awesome mod. will test over the weekend
    monkman is offline
    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Location: The Netherlands
    Old 08-15-2008 , 12:25   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #5

    It actually uses the Zombie models, but I didn't attach them yet. So I'll upload them tonight, because without them everyone will just run around as big error signs
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    monkman
    Senior Member
    Join Date: Jul 2007
    Location: Killadelphia
    Old 08-15-2008 , 12:28   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #6

    haha, yeah i have seen that before. good deal
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    BenSib
    Senior Member
    Join Date: Aug 2008
    Old 08-15-2008 , 16:52   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #7

    Thank you again and again ;) Seems working fine but i had to remove last man beacon because as soon as it starts dod (clients) crashes.
    BenSib is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 08-15-2008 , 17:13   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #8

    Quote:
    Originally Posted by DJ Tsunami View Post
    Yet another conversion of an EventScripts plugin by Colster, this time it's SAS Zombie Mod All credit goes out to him for making the original.
    I miss Colster!
    Great coder! Should try and persuade him to come over to the Dark Side!
    __________________
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    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Location: The Netherlands
    Old 08-15-2008 , 18:00   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #9

    Haha for sure.
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    monkman
    Senior Member
    Join Date: Jul 2007
    Location: Killadelphia
    Old 08-15-2008 , 23:31   Re: DoD:S Zombie Mod (Alpha)
    Reply With Quote #10

    this is all the models and things when i had it running from eventscripts before the big dod:s update. there are just 2 mdl's listed in the above txt file.

    "models/player/german_theone.dx80.vtx" "file"
    "models/player/german_theone.dx90.vtx" "file"
    "models/player/german_theone.mdl" "file"
    "models/player/german_theone.phy" "file"
    "models/player/german_theone.sw.vtx" "file"
    "models/player/german_theone.vvd" "file"
    "models/player/german_zombie.dx80.vtx" "file"
    "models/player/german_zombie.dx90.vtx" "file"
    "models/player/german_zombie.mdl" "file"
    "models/player/german_zombie.phy" "file"
    "models/player/german_zombie.sw.vtx" "file"
    "models/player/german_zombie.vvd" "file"
    "materials/models/player/theone/german_body.vmt" "file"
    "materials/models/player/theone/german_body.vtf" "file"
    "materials/models/player/theone/german_gear.vmt" "file"
    "materials/models/player/theone/german_gear.vtf" "file"
    "materials/models/player/zombie/german_body.vmt" "file"
    "materials/models/player/zombie/german_body.vtf" "file"
    "materials/models/player/zombie/german_gear.vmt" "file"
    "materials/models/player/zombie/german_gear.vtf" "file"
    monkman is offline
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