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Nade Modes (Nomexous) v9.61


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Exolent[jNr] (186)
ot_207
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Old 08-03-2008 , 08:02   Nade Modes (Nomexous) v9.61
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{Logo taken from Battlefield Bad Company}

Description:
This plugin for CS adds 6 new modes for all the grenades. Simply select the grenade, and right click to change the mode. This plugin is based on the plugin mentioned in credits.

Available modes:
Normal: This is CS's default grenade.
Proximity: This grenade will explode when it detect a player within a certain radius.
Impact: This grenade will only explode when it comes in contact with a solid object.
Trip laser: This is the most complex mode. Throw this at the wall or ceiling, and it will take some time before it will activate.After it activates it will draw a laser. If anyone should blunder into the detection path, the grenade will launch itself in the direction of the victim/ explode (your choice).
Motion sensor: Like the proximity grenade, this detects players within a certain radius, but will only detonate if that player is moving above a certain speed. To avoid an explosion, crouch or walk around this grenade. Be careful, jumping around a motion sensing grenade is risky business!
Satchel charge: When you press the +use button (default e) the nade will explode.
Homing: Seeking the enemy!

Needed modules:
CStrike
Engine
Fakemeta
HamSandWich
AmxModX 1.8.0 and above!!!


Features:
-Control Pannel: To access it, type "amx_nade_mode_menu" or "amx_nmm" in your console.
-Multilanguage: Has an help command that will show what each mode does in your personal language!
-Special effects, use a lot of resource, if you want you can disable them from the control pannel.
-Grenade modes can be selectively enabled or disabled. For example, you can allow player to use the motion sensor mode, but not the proximity mode.
-Choose whether or not to reset the mode of the next grenade to normal once one is thrown. Useful if you don't like to keep changing the mode every time you buy a grenade.
-Choose whether or not to display the current mode of the grenade when a player draws the grenade. Useful for forgetful player who don't remember what they set the grenade to last time.
-Choose whether or not to allow secondary explosions. An exploding grenade will detonate any other grenades close by. If you suspect a trip laser or proximity grenade nearby, you can dispatch it with your own grenade with no danger to yourself.
-Give infinite grenades. Useful for testing purposes.
-Team play (can be set or unset by cvar/control pannel)
-Trip grenades can now be customized when they detect you they will either launch themselves in direction of the victim or imediately explode, your choice.
-New menu system includes many features, you can choose the grenades you want the plugin to affect + you can customize the float cvar values that control the way that the nade modes behave + save system.
-Hitpoints system (nades can take damage! YES!!), Secondary explosions ( more fun!!!), organised menu
-Smart mode for plugin effects (reduces lag!!!)
-Low on CPU
-Damage settings for almost everything

Installation:
- text file goes in "addons\amxmodx\data\lang\" folder
- the sma file must be compiled locally/online and the output .amxx file will go in "addons\amxmodx\plugins\" folder

To do:
All things have been done! Nothing left to do...

Usefull links:
Servers using this plugin
Multilanguage thread

Changelog:
PHP Code:
Version 3.0
 
Initial release.
 
Version 3.1
 
Changing an item on the second page will rebuild the menu and display on the second page.

Version 4
 
Improve to the trip grenade and sounds

Version 5
 
Full grenade support satchel charge mode

Version 5.2
 
Automatic save system team bug fix

Version 5.5
 
Nade choose system

Version 5.7
 
- New menu system

Version 5.8
 
Added compatibility with Biohazzard/Zombie Plague ModThe nades will be removed when a player is turned into a zombie

Version 5.9
 
Added new cvar for teamplay the plugin wont follow friendlyfire anymorebot support

Version 5.9b
 
Bug fix -> zombie

Version 6.0
 
Nade damage control (all of them)

Version 6.0b
 
Nademodes invalid player bug fix admin spectator bug fix

Version 6.0c
 
Nademodes grenade disapearing bug fix + new feature the plugin can be seen on what servers is played on.

Version 7.0
 
Nademodes limit addednow plugin works with ghw model changeCSX module removed laser engine bug fix less cpu usage

Version 7.0a
 
Nademodes invalid entity bug fixnademodes remove counter bug fix

Version 7.0aa
Nademodes invalid entity bug fix in play_sound

Version 7.0b
Nademodes code changenow plugin relies on more modules! (More efficient), change part of the code (no more hardcodes)

Version 7.5
Nademodes smart plugin effects mode addedChanged damage systemChanged primary menuNow we have stuff organisedAdded Homing grenade!

Version 8.0
Nademodes added hit points systemMade sec explo more customizable!

Version 8.5
Fixed all known bugsadded client mode selection!

Version 8.6
Fixed menu drunk cvar bug, and forward drunk bug

Version 8.7
Added new cvar to fix the SVC_BAD errors -> use this only if the clients report that problem!!!

Version 8.8
- New grenade shot detection method (supports walls now), HP system for other nades modes (NORMAL,IMPACT,HOMING)

Version 8.9
Added bot support for trip nades

Version 9.0
Animation and sound for grenades that have been shoteffects when grenades desintegratehp system more configurable

Version 9.1
Shot method a little different nowsupports shot through all entitiesadded penetration

Version 9.2
Fixed the smoke grenade block problemfixed secondary explosions server crash

Version 9.3
Some small code tweaksmade some predefined values for things that you would like to modify

Version 9.4
Last adjustments

Version 9.5
- Final fixes and some security mesures, final suggestionsremoved update owner cvar (unfortunately nothing else could have been done)

Version 9.6
Team bug fixOwner set bug fixHoming now follows team playDamage system bug fix 

Version 9.61
Small unregistration bug fix
Credits to:
Grenade Modes by Nomexous
Shoot Grenades by joaquimandrade
Testers
Translators
Everyone who enjoys having fun with grenades.
Attached Files
File Type: sma Get Plugin or Get Source (nademodes.sma - 8966 views - 121.8 KB)
File Type: txt nademodes.txt (10.3 KB, 4842 views)
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Last edited by ot_207; 10-12-2009 at 19:32. Reason: Readded it!
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ot_207
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Old 08-03-2008 , 08:13   Re: Nade Modes (Nomexous)
Reply With Quote #2

Known problems:
1. The plugin doesn't work with plugin modified nades that instead of using pev_dmgtime, use set_task() to detonate the nade.

Good plugins that can be used with my plugin:
Nade Giver
FrostNades
NapalmNades
Teleport Smoke Grenade

Screenshots:


Movie [Thanks retaer93]:
http://www.youtube.com/watch?v=gZTKaDsmoJg
http://www.youtube.com/watch?v=E0Ev5FDTS2c

Suggestions are welcomed! Please post all bugs that occur!
Hope you like the plugin!
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Last edited by ot_207; 08-17-2009 at 06:18.
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tuty
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Old 08-03-2008 , 11:43   Re: Nade Modes (Nomexous)
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zi ca tu lai facut;-? +k bro
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Fry!
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Old 08-03-2008 , 11:47   Re: Nade Modes (Nomexous)
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Yeah looks cool, I will test it.
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tuty
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Old 08-03-2008 , 12:15   Re: Nade Modes (Nomexous)
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tested by myself and works great mannnnnnnnnnnnnnnnnnnnnnnnn this plugin stand on my server forever
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Fry!
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Old 08-04-2008 , 04:45   Re: Nade Modes (Nomexous)
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Hi ot_207 , I found a bug or what ever that is :
I use this plugin with Zombie Plague.

When i write in console amx_nmm it works of course then i select 2nd page edited that I have unlimited nades (for testing) then I selected 3rd page and wanted to select "Motion sensor" but it already was enabled, so I selected exit and take out a nade and there was normal mode. WTF? If I wanted a motion sensor. Can You help me with that?

And one thing if I shut down server and start it again that what I selected doesn't save can You add in menu save configuration or something...
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ot_207
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Old 08-04-2008 , 08:46   Re: Nade Modes (Nomexous)
Reply With Quote #7

Quote:
Originally Posted by The_Thing View Post
Hi ot_207 , I found a bug or what ever that is :
I use this plugin with Zombie Plague.

When i write in console amx_nmm it works of course then i select 2nd page edited that I have unlimited nades (for testing) then I selected 3rd page and wanted to select "Motion sensor" but it already was enabled, so I selected exit and take out a nade and there was normal mode. WTF? If I wanted a motion sensor. Can You help me with that?

And one thing if I shut down server and start it again that what I selected doesn't save can You add in menu save configuration or something...
1. To change the mode the grenade is using. When holding a grenade press the right click or +ATTACK2 in order to change the mode. The menu controls if the mode can be used or not. Will add a better description, when I have time.

2. Good idea! Never thought of it. Added in to do list!!!
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Fry!
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Old 08-04-2008 , 09:57   Re: Nade Modes (Nomexous)
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mmm, thanks.
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mando127
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Old 08-04-2008 , 17:37   Re: Nade Modes (Nomexous)
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can you add Napalm Nades to work with your mod then i will have all nades for my zombie server
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ot_207
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Old 08-04-2008 , 18:00   Re: Nade Modes (Nomexous)
Reply With Quote #10

Quote:
Originally Posted by mando127 View Post
can you add Napalm Nades to work with your mod then i will have all nades for my zombie server

I already posted a request to the plugin author.
-> Napalm Nades Thread
If he doesn't want to do it, I will make that plugin compatible.
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