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HiddenSourceMod V0.4 Update: 22.05.09


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Author
The_Shadow3
Junior Member
Join Date: Apr 2008
Location: Germany
Plugin ID:
361
Plugin Version:
0.4
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    a hide and seek mod for SourceMods
    Old 04-23-2008 , 13:04   HiddenSourceMod V0.4 Update: 22.05.09
    Reply With Quote #1

    This is my first mod
    and this mod is like "Hide n Seek" or "Counterseek" in Eventscript.

    Counter Strike Source Gameplay:
    The T team are the hiders and choose on roundstart a random object.
    The CT team are the seekers and must find the hiders.

    Commands:

    !hidemenu //Reopen the ModelMenu, if no Model choosen
    !iseeyou // play sound: "I see you" its from Hidden:Source^^
    !imhere // play sound: "I'm here"
    CVARS:

    hiddensm_enabled "1" // Disable/Enable HiddenSourceMod

    sm_anticheat "1" // Enable/Disable AntiCheat, need only if sv_cheats 1

    sm_allowradar "0" // 0 = change CT-player to Spectator if cl_radaralpha > 0
    sm_hidespeed "1.2" // Change speed for Hiders
    sm_freezetime "25" // Seekers Freeze Time in Seconds
    sm_swapround "4" // Swap Team in round X
    sm_nohidesounds "0" // 1 = Disable the sounds "iseeyou" and "imhere"
    sm_randomchoose "0" // 1 = Hiders get a random Model (no menue)
    Enable "sv_cheats 1" for thirdperson/firstperson.
    For Players: Set "cam_idealyaw 0", to fix the thirdperson view!

    Team Fortress 2 Gameplay (Testversion!):
    The Red Team are only Spy’s.
    The Blue Team are Seekers must find the hiders, but they have disallowed Classes and they cant be killed from others
    (Red team can't kill Blue Team, but Blue Team can kill Red Team ).
    The Rounds is like CSS, ~4Minutes and death Players can’t respawn in one round.


    Disallowed Classes for Team Blue:
    • Spy
    • Engineer

    TF2 CVAR:

    hiddensm_enabled "1" // Disable/Enable HiddenSourceMod
    sm_anticheat "1" // Enable/Disable AntiCheat, need only if sv_cheats 1
    sm_freezetime "25" // Seekers Freeze Time in Seconds

    sm_roundtime "4" //How long have Seekers time to find Hidders. 0=Disabled!


    Changelog:

    Version 0.4:
    • add "sm_randomchoose", if 1: hiders get a random model (no menu!)
    • add "sm_nohidesounds", if 1: the sounds "iseeyou" and "imhere" are disabled
    • better freezetime (now all ct's unfreeze same time)
    • fixed: invisible bug if ducking
    • and more other changes
    • TF2: remove temporary

    Version 0.3:
    • sm_seekfreezetime -> sm_freezetime
    • add teamswap
    • add sounds (i see you, im here)
    • add anticheat for sv_cheats 1
    • CSS: add model file for "de_nipperhouse", is a nice map
    • TF2: sm_seekroundtime -> sm_roundtime (tf2)
    • TF2: fixed: hidder dont get damage
    • more fixes

    Version 0.2:
    • Hostage dont follow CTs
    • update default model file
    • small fixes
    • add TF2 version!!



    Sorry for my bad english, I'm from germany
    Attached Files
    File Type: rar hiddensm_css_v0.4.rar (223.5 KB, 2145 views)

    Last edited by The_Shadow3; 05-22-2009 at 07:17.
    The_Shadow3 is offline
    FunTF2Server
    Veteran Member
    Join Date: Apr 2008
    Old 04-23-2008 , 13:57   Re: HiddenSourceMod V0.1
    Reply With Quote #2

    you should make a TF2 version
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    SixSicSix
    Senior Member
    Join Date: Jan 2008
    Old 04-23-2008 , 14:25   Re: HiddenSourceMod V0.1
    Reply With Quote #3

    Er... why TF2?
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    Neo_Bahamut_19
    Senior Member
    Join Date: Dec 2007
    Old 04-23-2008 , 14:46   Re: HiddenSourceMod V0.1
    Reply With Quote #4

    as it would be very entertaining... lol
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    SixSicSix
    Senior Member
    Join Date: Jan 2008
    Old 04-23-2008 , 17:39   Re: HiddenSourceMod V0.1
    Reply With Quote #5

    Pyros would be overpowered...

    Are there even enough props for TF2?
    SixSicSix is offline
    FunTF2Server
    Veteran Member
    Join Date: Apr 2008
    Old 04-23-2008 , 19:18   Re: HiddenSourceMod V0.1
    Reply With Quote #6

    Quote:
    Originally Posted by SixSicSix View Post
    Pyros would be overpowered...
    Have a limit on the pyro class.

    Quote:
    Originally Posted by SixSicSix View Post
    Are there even enough props for TF2?
    yes
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    symphyle
    Member
    Join Date: Aug 2006
    Old 04-24-2008 , 07:13   Re: HiddenSourceMod V0.1
    Reply With Quote #7

    Awesome!

    But is it possible that the CT do not see the names of player T in targeting objects?
    symphyle is offline
    The_Shadow3
    Junior Member
    Join Date: Apr 2008
    Location: Germany
    Old 04-24-2008 , 09:50   Re: HiddenSourceMod V0.1
    Reply With Quote #8

    @TF2: the big problem is, if one player is afk or camping in the base, the CT can't win. I don’t know how to delete the doors in the Base. But I think, I can make a small test version in the weekend.

    @"see names":
    mhh.... I dont have a idee to avoid this. :/

    Edit: I found a config command:
    mp_playerid 2 // 0=see names from all players; 1=see only team names; 2=dont see names

    Edit2: to change models in TF2 don' t work , see: http://forums.alliedmods.net/showthread.php?t=70422

    Last edited by The_Shadow3; 04-24-2008 at 17:58.
    The_Shadow3 is offline
    symphyle
    Member
    Join Date: Aug 2006
    Old 04-25-2008 , 04:25   Re: HiddenSourceMod V0.1
    Reply With Quote #9

    Hum ! Good, I will test !

    Thanks
    symphyle is offline
    DJ Tsunami
    DJ Post Spammer
    Join Date: Feb 2008
    Location: The Netherlands
    Old 04-25-2008 , 09:42   Re: HiddenSourceMod V0.1
    Reply With Quote #10

    Could you maybe make a version that's not limited to CS:S? So it works on other games too?
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