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Runemod 2


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knife1313
New Member
Join Date: Dec 2006
Old 12-29-2006 , 02:32   Re: Runemod 2
Reply With Quote #141

hey guys do any of u have the original runemod
i think its 1.0 but i aint sure its the one with
* RESISTANCE - Doubles life
* STRENGTH - doubles damage you deal for all weapons
* HASTE - doubles walkspeed
* REGENERATION - slowly regenerates life to 150
* VAMPIRISM - Steal a percentage of damage you deal
* HUNTER - Knife instakills, no footsteps, armor regenerates
* DISMAY - Opponents lose life when attacking you
* HEROICS - Every kill boosts your speed, pistols do double damage
* (disabled by default)SOUL - When you kill an opponent, your life is set to 100
* INVISIBILITY - You're fully invisible when standing still with a knife!
* (NEW) SHELL - Every time you deal damage, gain armor!
and the one with the blue line that shows the closest enemy with the blue line thingy,


anyone have this PLZ PLZ send it or give me a link i have been looking everywere for it cant find it
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Xtermenator
New Member
Join Date: Dec 2006
Old 12-29-2006 , 06:26   Re: Runemod 2
Reply With Quote #142

I have a problem with runemod. When i start the server it works perfectly but as soon as i enter the restart command in the console it says:

L 12/29/2006 - 02:18:29: -------- Mapchange to cs_assault --------
[AMXX] Loaded 1 admin from file
[Runemod] Found 49 spawn points via addons/amxmodx/data/runemod/cs_assault.txt on line
Executing AMX Mod X Configuration File
Scrolling message displaying frequency: 10:00 minutes
"sv_runemodsettings" is "bcefghkl"

as soon as my server restarts no roons are spawned at all. i have to close the server and start it again for it to work.
can anyone help me?
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 12-29-2006 , 15:27   Re: Runemod 2
Reply With Quote #143

@knife1313

I realy love it when ppl send me random pm`s, esp when its 2 of them.

@Xtermenator
If someone else can confirm that, il fix it.
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knife1313
New Member
Join Date: Dec 2006
Old 12-29-2006 , 18:16   Re: Runemod 2
Reply With Quote #144

so do u have it or not?
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 12-29-2006 , 18:43   Re: Runemod 2
Reply With Quote #145

Quote:
Originally Posted by knife1313 View Post
so do u have it or not?
If i have it or not ( I havent checked) il ignore you for at least 1 week. Cannot reward annoying behavor
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knife1313
New Member
Join Date: Dec 2006
Old 12-29-2006 , 18:45   Re: Runemod 2
Reply With Quote #146

ummmmm ok, and can u plz tell me how to get admin or give admin, my freind got a server and we dont no how we can make it so he gives me admin? what command do we do?
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Jokerrrr
New Member
Join Date: Aug 2006
Old 01-01-2007 , 05:31   Re: Runemod 2
Reply With Quote #147

Authors
.Ozzie + kSus` (Jokerrrr)

Modified runes
runemod_awp - Moved IsPrimaryWeapon code from PickUpRune API
runemod_hunter - Player is now able to instant kill after throwing HE nade

New runes
runemod_earthquake - Player is shaken, earthquake; forces player to drop guns every 15 seconds
runemod_gravity_crash - Gives player extreme gravity
runemod_respawn - Player has 50 percent chance to respawn
runemod_steel_boots - Player speed decreased by 25% and increases gravity to 1000

Installation
Installation of the additional runes requires that the file "runemod.txt" located in the data/lang directory (included in the zip) is replaced on the hlds server - translation only in English so far.

The new runes will also need to be appended to the hlds amxmodx plugins.ini configuration file.

runemod_earthquake.amxx
runemod_gravity_crash.amxx
runemod_respawn.amxx
runemod_steel_boots.amxx

--

http://www.hellface.com
http://ozzie.no-ip.info
Attached Files
File Type: zip Runemod runes.zip (42.6 KB, 241 views)

Last edited by Jokerrrr; 01-01-2007 at 08:20.
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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 01-01-2007 , 08:01   Re: Runemod 2
Reply With Quote #148

Great job to both guys (Go Ozzie!). I am going to use these extra runes for the uwc3 server we run. Thanks.
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Last edited by aligind4h0us3; 01-01-2007 at 08:06.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.net]
Old 01-04-2007 , 23:27   Re: Runemod 2
Reply With Quote #149

Alright, for starters; THanks EKS its wonderfull

To bussiness, when in any map (also using CSDM) I use an m3 (pump Shottie)
and I have the Rune: Theif, which steels ammo. It places the ammo in the shoting couter, instead of the clip. So when you reload, it goes forever and never fills your gun. I had a reliable admin tell me that.
He eded up with 70 bullets for the pump.

Also, Im not sure but I looked at the old run 2.0 in the trash and it had some commands, but generally the help doesnt work. What are the commands for using a some runes or dropping them so i can make a help in my server.

EDIT
HTML Code:
L 01/04/2007 - 21:50:59: [runemod_base.amxx] [Runemod]Trying to spawn to many runes in the world (30) increase the value of MAX_RUNESINGAME if you want to allow this
L 01/04/2007 - 21:50:59: [runemod_base.amxx] [Runemod]Trying to spawn to many runes in the world (30) increase the value of MAX_RUNESINGAME if you want to allow this
I can find that define at the top, but not sure how to change it

new g_RuneEntNum[MAX_RUNESINGAME+1][3]

I get those all the time with the flag settings for runemod that came in the sma.

It makes it so nobody can damage anybody! As in no more deaths when that message appears in the consol. So I have to disable Runemod to run the server....
Am I missing something?
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Last edited by bmann_420; 01-05-2007 at 03:04.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 01-05-2007 , 17:44   Re: Runemod 2
Reply With Quote #150

There is a #define MAX_RUNESINGAME in runemod.inc , it has a number behind it. Basicly you increase the number to whatever you may want. But remember more runes == more CPU load.

Also this message does not in any way effect the server. ITs just a warring message saying the server ( IE the admin, or runemod itself) is trying to spawn more runes then its setup to support. And every time you see the message it means 1 rune was not spawned. Nothing other then that happens.
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