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Concussion blocker


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Plugin Info:     Modification:   Team Fortress Classic        Category:   Fun Stuff        Approver:   devicenull (200)
EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 06-30-2004 , 16:17   Concussion blocker
Reply With Quote #1

This plugin removes the "shaky" effect of concussion grenades.

Usage:
sv_blockconcussion 1/0 to enable or disable the plugin

Credits:
Ops in #AMXmod @ Quakenet for alot of help ( + AssKicR & CheesyPeteza )

Now 2 versions:
The one made by Ramono is much cleaner / faster better, its the recommended one to use.
Il keep the old one here, just incase someone wants to look at how to not code it
Attached Files
File Type: sma Get Plugin or Get Source (block_con.sma - 3159 views - 1.2 KB)
File Type: sma Get Plugin or Get Source (block_con_Ramono.sma - 2347 views - 922 Bytes)
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Last edited by EKS; 03-30-2007 at 10:03.
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AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 06-30-2004 , 16:20  
Reply With Quote #2

awww... why whould you want to remove that
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 06-30-2004 , 16:42  
Reply With Quote #3

I dont, i dont even have tfc. It was done becuse someone requested it
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 07-05-2004 , 14:34  
Reply With Quote #4

Probably to make it easier for offensive team when conc jumping.
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Synacal
New Member
Join Date: Aug 2004
Old 08-16-2004 , 20:03  
Reply With Quote #5

There's a problem with this plugin when you goto change maps it cause's the server to crash other than that the plugin works great. For those askin about the use it works great playin conc maps.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 08-17-2004 , 10:28  
Reply With Quote #6

Quote:
Originally Posted by Synacal
There's a problem with this plugin when you goto change maps it cause's the server to crash other than that the plugin works great. For those askin about the use it works great playin conc maps.
Thats a bug in the engine module, witch is fixed in the magic 0.20 release witch is comming out "soon"
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mahnsawce
Senior Member
Join Date: Apr 2004
Location: internet
Old 08-17-2004 , 20:01  
Reply With Quote #7

You could just register_event("Concuss"), and send a blank Concuss message after the original is done. That would eliminate the need for Engine.

message_begin(MSG_ONE,gmsgConcuss,{0,0,0},id)
write_byte(0)
message_end()

Is the syntax for it, IIRC.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 08-18-2004 , 09:09  
Reply With Quote #8

Updated. It supports both mehotds but mahnsawce way is std.
  • 1.1.0
    - Added: Plugin can now "block" the effect without the engine module ( Thx to mahnsawce )

    1.0.0
    - First Release
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Waylay
Member
Join Date: Feb 2006
Old 03-14-2006 , 06:28  
Reply With Quote #9

Er..it wont work for me..
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-14-2006 , 08:24  
Reply With Quote #10

then you installed it wrong. How i dont know. Docs are your friend
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