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Zombie Swarm 3.0 Beta 6a


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Brad (59)
Mini_Midget
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Join Date: Jan 2006
Location: It's a mystery.
Old 06-09-2006 , 06:33   Zombie Swarm 3.0 Beta 6a
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Need new banner...

Version
3.0 Beta 6a

Author:
Mini_Midget (Mazza)

Modules:
Cstrike & Fakemeta & Ham

Description:
Zombie Swarm is a server side modification for Counter-Strike 1.6.
The gameplay is very simple. There is no infection so it is
simply kill or be killed. Work as a team and elimate the opposing threat.
(I could add more modes but that requires ideas and time.)

I was mainly inspired to do this after play the modification Zombie Horde
for Counter-Strike Source and decided to recreate it with my own ideas thrown
into the mix.

When you are a zombie. There are some special abilities that can be used to kill the humans.

Leap
Pressing your 'reload' key (default is R)
You are able to spring yourself forward into the direction you are facing

Flesh Throw
Pressing both '+attack1' and '+attack2' (default is left and right mouse clicks)
You will rip some flesh off your body and throw it at your enemies.

Commands/Cvars:
Code:
//Copy and paste this in your amxx.cfg file and edit

//Health of zombies. Default is 1500.
zswarm_health "1500"
//Armour of zombies. Default is 350.
zswarm_armour "350"
//Gravity of zombies. Default is 700.
zswarm_gravity "700"
//Speed of zombies. Default is 350.
zswarm_speed "350"
		
//Lighting of the mod. Default is 1.
//0 is daylight, 1 is lightning strikes and anything else is pitchblack.
zswarm_light "1"
//Name of sky.
zswarm_skyname "space"
//Allow hostages in maps or not. Default is 1
zswarm_objectives "1"
//Switch teams after X rounds. 0 turns this off. Default is 5
zswarm_rounds "5"
//Block changing teams with commands. Default is 1
zswarm_blockteams "1"
	
//Zombies turn on night vision at spawn. Default is 1.
zswarm_autonvg "1"
//Block humans from using night vision. (They can still buy night vision) Default is 1.
zswarm_blocknvg "1"
	
//Zombie leaping. Default is 1.
zswarm_leap "1"
//Leap cooldown. Default is 5.0.
zswarm_cooldown "5.0"
//Leap velocity/force. Default is 525.
zswarm_lforce "525"
//Leap height. Default is 260.
zswarm_lheight "260"
	
//Zombie flesh throw. Default is 1.
zswarm_fleshthrow "1"
//Flesh throw velocity/force. Default is 1500.
zswarm_fforce "1500"
//Flesh throw damage to OTHER players. Default is 20.
zswarm_fleshdmg "20"
//Flesh throw damage to YOURSELF. Default is 100.
zswarm_fselfdmg "100"

//Extra crosshair for humans. Default is 1.
zswarm_crosshair "1"
	
//HE grenade damage multiplier. Default is 1.0.
zswarm_hemulti "1.0"
//Weapon damage multiplier. Default is 1.0.
zswarm_wpmulti "0.5"

//Damage multiplier for headshots. Default is 1.5.
zswarm_hsmulti "1.5"
//Damage multiplier for chest. Default is 1.25.
zswarm_chmulti "1.25"
//Damage multiplier for stomach. Default is 1.25.
zswarm_stmulti "1.25"
//Damage multiplier for left arm. Default is 0.5.
zswarm_lamulti "0.5"
//Damage multiplier for right arm. Default is 0.5.
zswarm_ramulti "0.5"
//Damage multiplier for left leg. Default is 0.25.
zswarm_llmulti "0.25"
//Damage multiplier for right leg. Default is 0.25.
zswarm_rlmulti "0.25"
Check out who is hosting the mod now!

Changelog
Code:
Version 3.0 Beta 6a - 18th November 2009
- Fixed joining teams bug (VGUI menu) when first connected to server
- Fixed '0' health bug

Version 3.0 Beta 6 - 18th November 2009
- Added cvar to remove hostages
- Added cvar to switch teams after X amount of rounds
- Added cvar to block team changing
- Updated the multi-lang file.

Version 3.0 Beta 5 - 16th November 2009
- Complete rewrite of script

Previous changelogs lost
Multi-Language

I will also not include an infection where it changes humans into zombies. This is meant for the original zombie mod and I do not want to make a rip off of it.
Attached Files
File Type: sma Get Plugin or Get Source (zombie_swarm.sma - 2280 views - 34.2 KB)
File Type: zip cstrike.zip (3.68 MB, 2876 views)

Last edited by Mini_Midget; 11-18-2009 at 04:15..
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Kensai
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Location: San Diego, California
Old 06-09-2006 , 13:03  
Reply With Quote #2

I'm too lazy to read shino's, what is the difference between yours and his?
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shino
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Join Date: May 2006
Old 06-09-2006 , 13:12  
Reply With Quote #3

Quote:
Originally Posted by Kensai
I'm too lazy to read shino's, what is the difference between yours and his?
he is upgrading my version (with my permission), since i am lazy
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ColdBlood
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Join Date: Feb 2006
Location: new york
Old 06-09-2006 , 13:30  
Reply With Quote #4

mmmmmmmmmmmmmm
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allenwr
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Join Date: Jan 2006
Location: The place where the karm
Old 06-09-2006 , 13:56  
Reply With Quote #5

Quote:
Originally Posted by shino
Quote:
Originally Posted by Kensai
I'm too lazy to read shino's, what is the difference between yours and his?
he is upgrading my version (with my permission), since i am lazy
unapproved then?
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v3x
AMX Mod X Moderator
Join Date: Oct 2004
Location: PA, US
Old 06-09-2006 , 17:48  
Reply With Quote #6

Code:
public TeamSet(players[]) {     new players[32],num,i,id
Suprised that doesn't give you a "variable already defined" error or whatever it is ;)
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Cheap_Suit
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Join Date: May 2004
Old 06-09-2006 , 18:11  
Reply With Quote #7

lol, I used to do this with people but with tons of bots.. 5 of us vs. 27 bots with knives.
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commonbullet
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Join Date: Oct 2005
Old 06-09-2006 , 23:36  
Reply With Quote #8

Code:
zbotcz.dll
It's illegal. You should not post that.
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ThomasNguyen
Senior Member
Join Date: May 2006
Old 06-10-2006 , 00:18  
Reply With Quote #9

Quote:
Originally Posted by commonbullet
Code:
zbotcz.dll
It's illegal. You should not post that.
Why is it illegal?

EDIT: Nvm, i know why now.
Make this mod for Condition Zero then with a .dll for cz bots. it would be so much more stable.
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Mini_Midget
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Join Date: Jan 2006
Location: It's a mystery.
Old 06-10-2006 , 01:56  
Reply With Quote #10

Quote:
Originally Posted by commonbullet
Code:
zbotcz.dll
It's illegal. You should not post that.
i think commonbullet might be right on that
zbotcz.dll is actually csbot.dll or something like that
csbot was ment for cs:s and cz but someone ported it over to 1.6 without permission...
for the next version or 2, i will use podbot_mm for the 1.6 version and leave csbot for cz...
so far with podbot_mm on 1.6, i've found 2 bugs with the mod
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