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[L4D2] Nightmarish Common (Updated: 5/5/14)


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Author
Mortiegama
Senior Member
Join Date: Feb 2010
Plugin ID:
4178
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Empowering the lowest of the infected to make sure that hordes become your worst nightmare.
    Old 04-28-2014 , 14:15   [L4D2] Nightmarish Common (Updated: 5/5/14)
    Reply With Quote #1

    General

    This plugin requires Sourcemod 1.5 or higher


    Description

    Nightmarish Infected is a plugin to bring a sense of fear and urgency to dealing with even the common infected. This will allow for four types of common infected, to be setup any way that you like. By default there are four types that can be further customized (or changed completely).

    • Type 1: Tiny Fist
      • Smallest of the common infected and extremely fast
      • Deals high amount of damage
      • Is extremely fragile and takes extra damage from attacks
    • Type 2: Defensive Bolt
      • Medium sized common with above average speed
      • Deal low amount of damage
      • Highly durable and able to take reduced damage
    • Type 3: Destructive Shadow
      • Large sized common with above average speed
      • Deals medium amount of damage
      • Relatively fragile and prone to taking extra damage
    • Type 4: Titanic Sloth
      • Massive sized common with extremely slow speed
      • Deals very low amount of damage
      • Incredibly durable and resilient against all damage

    Cvars

    • Note: There are four types of zombie, change type? to type(1-4) to modify.
    • l4d_ncm_type?size: Size the zombie when spawned.
    • l4d_ncm_type?hpmin: Minimum HP the zombie can be spawned with.
    • l4d_ncm_type?hpmax: Maximum HP the zombie type can be spawned with.
    • l4d_ncm_type?speedmin: Minimum speed multiplier for the zombie type.
    • l4d_ncm_type?speedmax: Maximum speed multiplier for the zombie type.
    • l4d_ncm_type?armor: Damage multiplier for damage received by this type of zombie.
    • l4d_ncm_type?damage: Damage multiplier for damage done to survivors by this type of zombie.
    • l4d_ncm_nightmarechance: Chance that a common zombie will be nightmarified. (Def 90)(90 = 900%)

    Cvars


    <*>To change these values edit the plugin.L4D2.NightmarishCommon.cfg in the CFG/Sourcemod folder.


    Installation
    • Download and copy L4D2 Nightmarish Common.smx to Addons/Sourcemod/Plugins
    • Delete plugin.L4D2.NightmarishCommon.cfg from the CFG/Sourcemod folder.


    Recommended Plugins



    Version History

    Version 1.1 - (5/5/14)
    <*>Added a Cvar to randomize chance of getting a modified common
    <*>Added Cvars to control the size of each type of Zombie
    Version 1.0 - (4/28/14) - 51 Views
    <*>Original launch of the plugin


    Special Thanks

    AtomicStryker - Damage Mod (SDK Hooks):
    https://forums.alliedmods.net/showthread.php?p=1184761

    Bacardi - Cleaning up code:

    https://forums.alliedmods.net/showpo...53&postcount=4

    Known Issues

    <*>None
    Attached Files
    File Type: sp Get Plugin or Get Source (L4D2 Nightmarish Common.sp - 3233 views - 13.1 KB)

    Last edited by Mortiegama; 05-05-2014 at 15:11.
    Mortiegama is offline
    slamatl92
    Junior Member
    Join Date: Sep 2013
    Location: none ya
    Old 04-29-2014 , 04:22   Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
    Reply With Quote #2

    umm hello can you please tell me what this do
    slamatl92 is offline
    slamatl92
    Junior Member
    Join Date: Sep 2013
    Location: none ya
    Old 04-29-2014 , 04:39   Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
    Reply With Quote #3

    when i got into a next map im frozen and cant move and everyone eles is too is there something wrong with this
    slamatl92 is offline
    Mortiegama
    Senior Member
    Join Date: Feb 2010
    Old 04-29-2014 , 08:09   Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
    Reply With Quote #4

    Quote:
    Originally Posted by slamatl92 View Post
    when i got into a next map im frozen and cant move and everyone eles is too is there something wrong with this
    This plugin basically modifies the common infected so that they're harder to deal with. I've been running this for a week on my server (with ReadyUp) and haven't seen any problems with being frozen after a map change. What other plugins are you running?

    Edit: If you downloaded this plugin I didn't takeoff the Debug mode before posting. I posted one without the debug to prevent spam.
    __________________

    Last edited by Mortiegama; 04-29-2014 at 09:26.
    Mortiegama is offline
    slamatl92
    Junior Member
    Join Date: Sep 2013
    Location: none ya
    Old 04-29-2014 , 13:16   Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
    Reply With Quote #5

    oh roger
    slamatl92 is offline
    Oraclesoldier
    New Member
    Join Date: Apr 2014
    Old 05-05-2014 , 00:42   Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
    Reply With Quote #6

    Not sure if it's an option already but looking at the cvars it doesn't look like the modded common zombies from your mod are rare/unique/frequent, but rather they affect every single common zombie with either of the choices correct? Will there be any probabilities made to whether the commons would be changed to each of your types in the future?
    Oraclesoldier is offline
    Mortiegama
    Senior Member
    Join Date: Feb 2010
    Old 05-05-2014 , 15:12   Re: [L4D2] Nightmarish Common (Updated: 4/28/14)
    Reply With Quote #7

    Quote:
    Originally Posted by Oraclesoldier View Post
    Not sure if it's an option already but looking at the cvars it doesn't look like the modded common zombies from your mod are rare/unique/frequent, but rather they affect every single common zombie with either of the choices correct? Will there be any probabilities made to whether the commons would be changed to each of your types in the future?
    Added in a cvar to control the chance of getting a nightmarish common. Also added in extra cvars for each type to control their size.
    __________________
    Mortiegama is offline
    Oraclesoldier
    New Member
    Join Date: Apr 2014
    Old 05-20-2014 , 15:37   Re: [L4D2] Nightmarish Common (Updated: 5/5/14)
    Reply With Quote #8

    I just noticed the update after taking a break, thanks for the cvar additions, they make your mod a lot more convenient. The whole idea behind it is great, I can't wait to use this and the Mutants mod together.
    Oraclesoldier is offline
    scarface50
    Junior Member
    Join Date: Mar 2014
    Old 06-06-2014 , 13:29   Re: [L4D2] Nightmarish Common (Updated: 5/5/14)
    Reply With Quote #9

    Awesome mod, but is there a way to make the Special Infected Bigger and smaller?? Such as a Bigger/ smaller tank ?
    scarface50 is offline
    Uncle Jessie
    Member
    Join Date: May 2016
    Location: Mind Prison
    Old 09-07-2017 , 07:00   Re: [L4D2] Nightmarish Common (Updated: 5/5/14)
    Reply With Quote #10

    l4d_ncm_type?speedmin: Minimum speed multiplier for the zombie type.
    l4d_ncm_type?speedmax: Maximum speed multiplier for the zombie type.

    No effect, it's not working.

    PHP Code:
            AcceptEntityInput(entity"Disable"); 
            
    SetEntPropFloat(entityProp_Data"m_flSpeed"1.0*iSpeed);
            
    AcceptEntityInput(entity"Enable"); 

    Last edited by Uncle Jessie; 09-09-2017 at 21:00.
    Uncle Jessie is offline
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