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i aim good


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   Hawk552 (427)
XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 11-17-2005 , 14:35   i aim good
Reply With Quote #1

This plugin eliminates the aiming cone from users when enabled. To see what I mean, watch this video of before and after:

http://www.youtube.com/watch?v=qIywDxtIJ50

(EDIT: after finally getting a new video up there, the quality is terrible. hopefully you can figure out what's going on)

Commands
  • iag_set <target> <0|1> - makes target aim good, or not
  • iag_auto <0|1> - sets automatic aim good mode on or off

Both commands require ADMIN_BAN access. When iag_auto is enabled, all players in the game and all new players that join will automatically aim good. Valid targets for iag_set are:

* or @ALL - everyone
@TERRORIST - all players on the terrorist team
@CT - all players on the counter-terrorist team
@BOT - all bots
@HUMAN - all non-bots
@ADMIN - all admins
@USER - all non-admins

iag_set only effects players currently in the game, and not anyone that joins the game later.

Cvars
  • iag_cv_noknives (default 1) - disables this from effecting knives in Counter-Strike. if this cvar is disabled, you can knife snipe.
  • iag_cv_auto (default 0) - the behind-the-scenes cvar that is changed with the iag_auto command.

Requires Fakemeta.

This only effects the server side, not the client side. This means that you will still see bullet holes and sparks where you would have hit if this wasn't enabled.

Please also note that this does not eliminate weapon recoil (your view kicking around). So for example, it would still be hard to kill people with M249 spray because your view moves around so much.
Attached Files
File Type: sma Get Plugin or Get Source (i_aim_good.sma - 5884 views - 6.0 KB)
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Last edited by XxAvalanchexX; 11-19-2008 at 21:31.
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eFrigid
Senior Member
Join Date: Aug 2005
Location: 3o3
Old 11-17-2005 , 15:12  
Reply With Quote #2

Nice!

What prgram did you use to make taht video clip?
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 11-17-2005 , 16:05  
Reply With Quote #3

I used Fraps (my brother got a free reg key for it from World of Warcraft closed beta, so I use that) and it was a combined file size of 761 MB. I loaded the files into Windows Movie Maker, added captions, and the compiled version was only 7 MB or so.
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Cheap_Suit
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Join Date: May 2004
Old 11-17-2005 , 16:50  
Reply With Quote #4

Super neat.

Hey, would this work
Code:
set_tr(TR_vecEndPos,flMyAim)
for dod if you want to disable the recoil?
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joka69
Senior Member
Join Date: Apr 2005
Old 11-17-2005 , 16:52  
Reply With Quote #5

Great plugin
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Mik3h
Senior Member
Join Date: Sep 2005
Location: Amst3rdam
Old 11-17-2005 , 16:59  
Reply With Quote #6

Cool movie, ps: where did you get that neat hud sprite?
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 11-17-2005 , 17:30  
Reply With Quote #7

Quote:
Originally Posted by Cheap_Suit
Hey, would this work ... for dod if you want to disable the recoil?
It wouldn't get rid of the recoil, just like this isn't a no recoil plugin. No recoil plugins eliminate the view punch, this removes the random cone of fire and makes it exactly where your crosshair is.

Quote:
Originally Posted by Mik3h
Cool movie, ps: where did you get that neat hud sprite?
I made it myself a few years ago when I first got hold of SprView and SprWiz
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v3x
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Join Date: Oct 2004
Location: US
Old 11-17-2005 , 18:32  
Reply With Quote #8

Nice, I like this

Does this also affect no-scoping? Is it dead on like the scout now?
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Cheap_Suit
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Join Date: May 2004
Old 11-17-2005 , 19:41  
Reply With Quote #9

Code:
// set crosshair aim set_tr(TR_vecEndPos,flMyAim);

I thought because DoD just moves your crosshair when you shoot. Oh well, nice job.
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XxAvalanchexX
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Location: abort73.com
Old 11-17-2005 , 19:55  
Reply With Quote #10

Quote:
Originally Posted by v3x
Does this also affect no-scoping? Is it dead on like the scout now?
I wasn't aware that the scout wasn't dead on when not scoped. But yes, this will make any gun dead on regardless of scope or not.
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