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[CSGO] DeathMatch


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Author
MonsterKiller
Junior Member
Join Date: Sep 2010
Location: England
Plugin ID:
3019
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A basic deathmatch plugin for CSGO with easy to edit/reload weapons list & respawn time
    Old 06-16-2012 , 11:58   [CSGO] DeathMatch
    Reply With Quote #1

    After the release of the CS:GO dedicated server software I created a basic deathmatch mod for it.

    It has an easy to edit weapons list (configs/csgodm.weapons.txt) and a command to reload the weapons list live
    • sm_csgodmreload
    The plugin also has a changeable respawn time, defaulted at 1.0
    • csgodm_respawntime <time>
    Simple copy csgodm.smx to your plugin folder and csgodm.weapons.txt to the sourcemod configs folder.

    The source is also available on GitHub if you wish to view it or help/add things View here
    Attached Files
    File Type: txt csgodm.weapons.txt (595 Bytes, 1295 views)
    File Type: sp Get Plugin or Get Source (csgodm.sp - 2332 views - 8.4 KB)

    Last edited by MonsterKiller; 06-16-2012 at 14:54.
    MonsterKiller is offline
    dartdiddl
    Junior Member
    Join Date: Sep 2010
    Old 06-17-2012 , 04:33   Re: [CSGO] DeathMatch
    Reply With Quote #2

    Is there any chance to remove C4?
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    lonely_tramp
    Junior Member
    Join Date: May 2011
    Old 06-17-2012 , 11:10   Re: [CSGO] DeathMatch
    Reply With Quote #3

    Thanks!
    lonely_tramp is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-17-2012 , 16:49   Re: [CSGO] DeathMatch
    Reply With Quote #4

    Nice job
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    Dr!fter
    The Salt Boss
    Join Date: Mar 2007
    Old 06-17-2012 , 16:53   Re: [CSGO] DeathMatch
    Reply With Quote #5

    I already fixed CSSDM to work with CSGO https://bugs.alliedmods.net/show_bug.cgi?id=5342. Also iirc this will crash your server if a player kills more than 100% of the other team (or better said gets more kills then there is players on the other team).
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    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-17-2012 , 20:04   Re: [CSGO] DeathMatch
    Reply With Quote #6

    Drifter, has your fix been rolled into the latest CSSDM yet?

    ...:: TnT Edit ::...

    Nevermind, doesn't look like it.
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    Last edited by TnTSCS; 06-17-2012 at 20:05.
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    lonely_tramp
    Junior Member
    Join Date: May 2011
    Old 06-19-2012 , 10:02   Re: [CSGO] DeathMatch
    Reply With Quote #7

    Please add ability a players to join a game after round start, i.e.
    "mp_join_grace_time" = "∞" ( def. "20.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds after round start to allow a player to join a game.

    Last edited by lonely_tramp; 06-19-2012 at 10:14.
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    baijiaqing
    Member
    Join Date: Jul 2010
    Old 06-20-2012 , 08:45   Re: [CSGO] DeathMatch
    Reply With Quote #8

    Quote:
    Originally Posted by lonely_tramp View Post
    Please add ability a players to join a game after round start, i.e.
    "mp_join_grace_time" = "∞" ( def. "20.0" ) min. 0.000000 max. 30.000000 client replicated - Number of seconds after round start to allow a player to join a game.
    This.

    And

    Custom spawnpoints, fix buggy unlimited ammo for some weapons and When player goes to spectator whoever he views will get stuck because he is revived.
    Other than that seems to be running fine.
    Also, server does not crash when player gets more than 100% of the other team. I've had people getting 200% of other team and it still proceeds to the next round.

    Last edited by baijiaqing; 06-20-2012 at 11:08.
    baijiaqing is offline
    TnTSCS
    AlliedModders Donor
    Join Date: Oct 2010
    Location: Undisclosed...
    Old 06-20-2012 , 22:22   Re: [CSGO] DeathMatch
    Reply With Quote #9

    MonsterKiller, any updates?
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    MonsterKiller
    Junior Member
    Join Date: Sep 2010
    Location: England
    Old 06-21-2012 , 09:06   Re: [CSGO] DeathMatch
    Reply With Quote #10

    Thanks for your replies guys

    I will try and look into some of these features soon and push out another version. (got a lot of work on currently)
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