Raised This Month: $51 Target: $400
 12% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
MaloModo
Veteran Member
Join Date: Aug 2008
Old 04-17-2012 , 10:48   Re: [TF2] Freak Fortress 2
#291

Quote:
Originally Posted by jery0987 View Post
Where is the model's .mdl file ?
My bad...updated post.
MaloModo is offline
P4CM4N
Junior Member
Join Date: Feb 2012
Old 04-17-2012 , 12:35   Re: [TF2] Freak Fortress 2
#292

Quote:
Originally Posted by P4CM4N View Post

For the Spyper project, I got mad when doing teh model, so I stopped it, because the model looks like dis :



So ... I did a Ninjineer skin and look what it looks like :

So, since I like the way it came out, I decided to do Ninjineer, but since I am not a good scripter, I need to ask someone to do a script that makes you transform into a prop of the map (like in the Ninjineer video or like the PropHunting mod), also as a "charge" ability, he could throw a smoke bomb or have a hook a little bit like in the Advanced Weaponiser 2 by Mecha the Slag (a custom watch that makes the spy hooks on walls), that would be an awesome boss
Anyone ?

Quote:
Another question...
how Can I like,make a boss that's like saxton hale,just with a different model and remove the sounds?
For example if I download a random model like this: http://www.gamebanana.com/tf2/skins/80046
How do I make it use the model?
I renamed all the model files to femscout'something'' and put the mdl file in the ''model'' thing on the cfg.
I uploaded the models to my fastdl server,but it's still an error.
You need to port your model first, more info here
P4CM4N is offline
Send a message via ICQ to P4CM4N
MaloModo
Veteran Member
Join Date: Aug 2008
Old 04-17-2012 , 12:54   Re: [TF2] Freak Fortress 2
#293

Is there any way to easily add a custom weapon model? I mean like in config for boss referencing more than one model?
MaloModo is offline
leafbarrett
New Member
Join Date: Apr 2012
Old 04-17-2012 , 12:55   Re: [TF2] Freak Fortress 2
#294

Here's an interesting proposition. Is it possible to add a "boss" that spawns on the players' team as a support? Basically, a Medic on the players' team is selected to spawn as the friendly boss (optional - if nobody wants to, then the team goes without). The boss has a constant slow healing effect (like a slow version of the Amputator taunt) and a Battalion's Backup effect on all players within a certain range. The boss has the Hale HP calculation divided by 10 for HP (if Hale would have 30000 HP, then this boss would have 3000), and has the Medic's default loadout.

Would it be possible to create this, or should I not waste my time trying?
leafbarrett is offline
snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-17-2012 , 14:05   Re: [TF2] Freak Fortress 2
#295

how about a boss that can actually take a engineers teleport ;p
__________________
Arguing with a fool only proves there are two
snelvuur is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-17-2012 , 14:25   Re: [TF2] Freak Fortress 2
#296

Quote:
Originally Posted by snelvuur View Post
how about a boss that can actually take a engineers teleport ;p
Any boss that's spawned as the Spy class should be able to do that... unless FF2 is somehow blocking that.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
FudgePoly
Senior Member
Join Date: Jul 2011
Old 04-17-2012 , 14:30   Re: [TF2] Freak Fortress 2
#297

Giant shako model causes crashes.

Also continuing the saga by bumping http://forums.alliedmods.net/showpos...&postcount=281
FudgePoly is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 04-17-2012 , 15:13   Re: [TF2] Freak Fortress 2
#298

My new sub-plugin!
Players (or only admins wih generic flag) can use /ff2boss command to set his Boss.
There is ff2_boss_foradmins (def.0) command to set this command as admin command.
P.S.works only with v1.02+
Important: this plugin must be places as regular plugin, not as ability sub-plugin in freaks subfolder.

Also FF2 updated:
Quote:
Originally Posted by Eggman View Post
1.02
  1. Added isNumOfSpecial parameter into FF2_GetSpecialKV and FF2_GetBossSpecial natives.
  2. Added FF2_PreAbility forward. Plz use it to prevent FF2_OnAbility only.
  3. Added FF2_DoAbility native.
  4. Fixed exploit about queue points...ow wait, it done in 1.01.
  5. ff2_1st_set_abilities.ff2 sets kac_enabled to 0.
  6. FF2FLAG_HUDDISABLED flag disables Boss' HUD too.
  7. Added FF2_GetQueuePoints and FF2_SetQueuePoints natives.
Attached Files
File Type: zip ff2_1.02.zip (177.8 KB, 1258 views)
File Type: sp Get Plugin or Get Source (ff2_boss_selection.sp - 666 views - 3.1 KB)
File Type: smx ff2_boss_selection.smx (4.7 KB, 1006 views)
File Type: txt ff2_boss_selection.txt (175 Bytes, 1086 views)

Last edited by Eggman; 04-17-2012 at 15:58.
Eggman is offline
Fun21
Member
Join Date: Dec 2011
Old 04-17-2012 , 15:21   Re: [TF2] Freak Fortress 2
#299

Quote:
Originally Posted by Eggman View Post
Done! Players (or only admins wih generic flag) can use /ff2boss command to set his Boss.
There is ff2_boss_foradmins (def.0) command to set this command as admin command.
P.S.works only with v1.02+


Also FF2 updated:
The /ff2boss or the /haleboss is meant shows the bosses doesn't set the boss..
(Or shows what a boss does if you did (ex: /ff2boss Saxton) would show what it would show if said player was boss.)

Last edited by Fun21; 04-17-2012 at 15:24.
Fun21 is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-17-2012 , 15:29   Re: [TF2] Freak Fortress 2
#300

Quote:
Originally Posted by Eggman View Post
1.01
  • Undocumented changes: Fixed queue points exploit
Fixed that for ya Thanks for fixing the HUD flag, I should be posting another new subplugin shortly.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode