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[CS:S] Dodgeball (v1.0.6)


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Author
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Plugin ID:
2674
Plugin Version:
1.0.6
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Provides basic Dodgeball gameplay for Counter-Strike: Source
    Old 11-20-2011 , 16:50   [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #1

    Requirements:
    • SDKHooks v2.x or higher
    • Sourcemod v1.4.x or higher
    Description:
    • To my knowledge, the only Dodgeball script that was public rests in EventScripts. A few months ago someone requested a port, and I may have gone a tad overboard. In any case, may as well release this script while I'm at it!
    • Currently, the internal spawning system for the plugin is broken. Under no circumstances should you use css_dodgeball_spawning_ignore and it is with great caution should you use any of the other spawning cvars. When I have the time I'll debug the issue and properly fix it.
    Features:
    • It's classic Dodgeball gameplay. You throw flashbangs at each other and hope they hit.
    • Ability to change the delay for re-arming players after throwing a ball.
    • Set a specific number of bounces a grenade can have, and set a maximum number of seconds a ball can survive.
    • Support for modifying the following: player's health, ball's damage, ability to knife, damage for left/right/back stabs.
    • Support for disabling the following: suicide, falling damage, damage from any source other than dodgeball, and objectives.
    • Support for stripping players on their spawn and on their death to prevent unnecessary equipment from appearing.
    • Randomly scramble teams; ensure there's always enough spawn points; ensure teams are always even-ish.
    • Integrated anti-afk support; players who are hit x times without moving are thrown into spectate.
    • Integrated spawning support - currently broken, use at your own risk.
    • Integrated spawn protection support - coming soon!
    Installation:
    • /sourcemod/plugins/css_dodgeball.smx
    • /sourcemod/scripting/css_dodgeball.sp
    • /sourcemod/translations/css_dodgeball.phrases.txt
    Attached Files
    File Type: txt css_dodgeball.phrases.txt (2.2 KB, 894 views)
    File Type: smx css_dodgeball.smx (31.0 KB, 651 views)
    File Type: sp Get Plugin or Get Source (css_dodgeball.sp - 920 views - 60.2 KB)
    __________________

    Last edited by thetwistedpanda; 11-20-2011 at 17:16.
    thetwistedpanda is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 11-20-2011 , 16:53   Re: [CS:S] Dodgeball
    Reply With Quote #2

    Configuration:
    Spoiler

    ConVars:
    Spoiler
    __________________

    Last edited by thetwistedpanda; 11-20-2011 at 17:06.
    thetwistedpanda is offline
    linglingftw
    Member
    Join Date: Aug 2010
    Old 12-01-2011 , 19:05   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #3

    Wow! Thanks alot for releasing this version publicly.
    I'll be setting a server up soon.
    linglingftw is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 02-15-2012 , 19:49   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #4

    I have a suggestions,
    Make the flashbang actual balls,
    and once thrown you have to pick up a ball in order to throw another one.
    Mitchell is offline
    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 02-15-2012 , 23:34   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #5

    Dodge Ball Model:

    <link redacted due to ads & domain expiration>
    __________________

    Last edited by headline; 01-12-2018 at 23:43.
    Fearts is offline
    Demented
    Member
    Join Date: Sep 2010
    Old 05-07-2012 , 06:49   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #6

    Quote:
    Originally Posted by Fearts View Post

    Yeah you can do this like the way they changed the nade into bananas ...just assuming since i'm not a coder...

    But the dodgeball model + the dodgeball sounds should be put in your next release if you plan on doing it ;D thanks for the plugin it's super fun
    Demented is offline
    angel635
    Senior Member
    Join Date: Apr 2011
    Old 05-14-2012 , 18:09   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #7

    log erreur :

    Code:
    L 05/15/2012 - 00:05:08: SourceMod error session started
    L 05/15/2012 - 00:05:08: Info (map "de_dust2") (file "errors_20120515.log")
    L 05/15/2012 - 00:05:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 05/15/2012 - 00:05:08: [SM] Displaying call stack trace for plugin "css_dodgeball.smx":
    L 05/15/2012 - 00:05:08: [SM]   [0]  Line 488, css_dodgeball.sp::Timer_OnEntityCreated()
    L 05/15/2012 - 00:05:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 05/15/2012 - 00:05:08: [SM] Displaying call stack trace for plugin "css_dodgeball.smx":
    L 05/15/2012 - 00:05:08: [SM]   [0]  Line 488, css_dodgeball.sp::Timer_OnEntityCreated()
    L 05/15/2012 - 00:05:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 05/15/2012 - 00:05:08: [SM] Displaying call stack trace for plugin "css_dodgeball.smx":
    L 05/15/2012 - 00:05:08: [SM]   [0]  Line 488, css_dodgeball.sp::Timer_OnEntityCreated()
    L 05/15/2012 - 00:05:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 05/15/2012 - 00:05:08: [SM] Displaying call stack trace for plugin "css_dodgeball.smx":
    L 05/15/2012 - 00:05:08: [SM]   [0]  Line 488, css_dodgeball.sp::Timer_OnEntityCreated()
    L 05/15/2012 - 00:05:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 05/15/2012 - 00:05:08: [SM] Displaying call stack trace for plugin "css_dodgeball.smx":
    L 05/15/2012 - 00:05:08: [SM]   [0]  Line 488, css_dodgeball.sp::Timer_OnEntityCreated()
    L 05/15/2012 - 00:05:08: [SM] Plugin encountered error 15: Array index is out of bounds
    L 05/15/2012 - 00:05:08: [SM] Displaying call stack trace for plugin "css_dodgeball.smx":
    L 05/15/2012 - 00:05:08: [SM]   [0]  Line 488, css_dodgeball.sp::Timer_OnEntityCreated()
    angel635 is offline
    NinjaSK
    Senior Member
    Join Date: Sep 2012
    Old 04-20-2013 , 12:50   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #8

    PHP Code:
    L 04/20/2013 18:54:06SourceMod error session started
    L 04
    /20/2013 18:54:06Info (map "db_skyscraper_rot") (file "errors_20130420.log")
    L 04/20/2013 18:54:06: [SMPlugin encountered error 15: Array index is out of bounds
    L 04
    /20/2013 18:54:06: [SMDisplaying call stack trace for plugin "css_dodgeball.smx":
    L 04/20/2013 18:54:06: [SM]   [0]  Line 488css_dodgeball.sp::Timer_OnEntityCreated() 
    NinjaSK is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 04-20-2013 , 12:54   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #9

    ;o! Odd
    Check it tonight.
    __________________
    thetwistedpanda is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 04-20-2013 , 18:10   Re: [CS:S] Dodgeball (v1.0.6)
    Reply With Quote #10

    @NinjaSK / @angel635, that error appears to be the fault of another plugin acting upon the grenades. Under normal circumstances there's always a m_thrower at the point I call it. I didn't do redundant error checking to account for such cases as it wasn't an issue for my servers, so the error is allowed to happen. I'll do some work on the plugin and try to get an update up soon.
    __________________

    Last edited by thetwistedpanda; 04-20-2013 at 18:21.
    thetwistedpanda is offline
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