css_dodgeball_enabled: Enables/disables all functionality of the plugin. (0 = Disabled, 1 = Enabled)
css_dodgeball_delay: The delay, in seconds, players must wait before receiving a new grenade. (#.# = Delay)
css_dodgeball_bounce: The number of bounces each grenade is allowed to make. (-1 = Bounce until css_dodgeball_life, 0 = Disabled, # = Bounce Count)
css_dodgeball_weapon: The weapon string to be used to signify kills made in dodgeball, mainly for stat tracking purposes. ("" = Disabled, Example: "weapon_ball")
css_dodgeball_life: The maximum lifetime of a thrown grenade, to ensure all grenades are always deleted. Keep around 5.0 to ensure normal gameplay.
css_dodgeball_grenades: The number of grenades players will receive. (0 = Infinite, # = Limited)
css_dodgeball_health: The amount of health players will spawn with. (# = Amount)
css_dodgeball_damage: The amount of health grenades will do to players. (# = Amount)
css_dodgeball_knife_left: The amount of damage knives will do to opponents when left clicking. (# = Amount)
css_dodgeball_knife_right: The amount of damage knives will do to opponents when right clicking. (# = Amount)
css_dodgeball_knife_back: The amount of damage knives will do to opponents when stabbing them in the back. (# = Amount)
css_dodgeball_prevent_radio: Prevents players from issuing radio commands. (0 = Disabled, 1 = Enabled)
css_dodgeball_prevent_suicide: Prevents players from killing themselves. (0 = Disabled, 1 = Enabled)
css_dodgeball_prevent_damage: Prevents players from taking damage from any source other than an enemy grenade. (0 = Disabled, 1 = Enabled)
css_dodgeball_prevent_falling: Prevents players from taking falling damage. (0 = Disabled, 1 = Enabled)
css_dodgeball_strip_objectives: If enabled, objectives will be stripped from the map. (0 = Disabled, 1 = Enabled)
css_dodgeball_strip_equipment: If enabled, existing grenades will be removed from the map. (0 = Disabled, 1 = Enabled)
css_dodgeball_strip_death: If enabled, players will be stripped when they die to prevent their equipment from cluttering ground. (0 = Disabled, 1 = Enabled)
css_dodgeball_extra_spawns: If enabled, the mod will ensure there are enough spawn points for each team based on slot size. (0 = Disabled, 1 = Enabled)
css_dodgeball_scramble_teams: If greater than zero, teams will be randomly scrambled every x rounds, where x is the cvar value. (0 = Disabled, 1 = Enabled)
css_dodgeball_maintain_teams: If enabled, team sizes will be maintained to prevent team imbalances when the teams are not scrambled. (0 = Disabled, 1 = Enabled)
css_dodgeball_max_rounds_afk: The number of rounds a player can be afk before they're thrown into spectate. (0 = Disabled)
css_dodgeball_supply_equip: If enabled, the plugin will automatically equip a new grenade for the player after throwing. (0 = Disabled, 1 = Disabled)
css_dodgeball_ignite: If enabled, thrown grenades will be caught on fire. (0 = Disabled, 1 = Disabled)
css_dodgeball_display: If enabled, the current score will be displayed in a KeyHint to the right of player's screens. (0 = Disabled, 1 = Enabled)
css_dodgeball_dissolve: The dissolve effect to be used for removing grenades. (-1 = Disabled, 0 = Energy, 1 = Light, 2 = Heavy, 3 = Core)
css_dodgeball_spawning_mode: Determines functionality of the integrated spawning system. (0 = Disabled, 1 = Round Time, 2 = Player Spawns)
css_dodgeball_spawning_delay: Delay, in seconds, players must wait to respawn. ( < 0.0 = Dynamic (abs(cvar) * players), 0.0 = Instant, #.# = Delay)
css_dodgeball_spawning_ignore: If enabled, the plugin will control mp_ignore_round_win_conditions to prevent 1v1 matches ending the round. (0 = Disabled, 1 = Enabled)
css_dodgeball_spawning_factor: The number of spawns to be given to each player if the spawning mode is set to player spawns.
css_dodgeball_spawning_new: The number of seconds after the start of a round to prevent spawning new players. (-1 = Disabled, 0 = Infinite, # = Seconds)