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Gun Menu 1.61(2008 sep 6)


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IneedHelp
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Join Date: Mar 2007
Location: Argentina
Old 03-18-2008 , 15:54   Re: Gun Menu 1.42
Reply With Quote #21

that is like md's zombie mod...
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elpouletorange
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Old 03-22-2008 , 16:31   Re: Gun Menu 1.42
Reply With Quote #22

You can add a command to open the menu and "buy time"
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fxfighter
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Old 03-22-2008 , 16:39   Re: Gun Menu 1.42
Reply With Quote #23

hm so you can like turn of menu on spawn and let the players type something to acces the menu how many times they want in a certain time? or.....?
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s3r
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Join Date: Aug 2007
Old 03-25-2008 , 09:11   Re: Gun Menu 1.42
Reply With Quote #24

Sometimes when i and others choose guns the team select window pop up, and then i die cus i choosed player model.
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fxfighter
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Old 03-25-2008 , 10:11   Re: Gun Menu 1.42
Reply With Quote #25

Its not related to my plugin.
Thare is nothing in my plugin that can show the team select menu.

EDIT:
Minor update 1.47 code now works with webcompiler
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Last edited by fxfighter; 03-27-2008 at 10:40.
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elpouletorange
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Old 03-28-2008 , 00:30   Re: Gun Menu 1.47
Reply With Quote #26

I mean that when the player spawn, the menu open and if he close it by error he can do: say /gunmenu but if the "buy time" (just take time from mp_buytime) is finish he cannot open it. (Like normal gun menu)

Too you could add: Extra ammo, if it cost something... (Give more bp_ammo)
Maybe buy a c4.... But you need to get lots of CVARs...
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Last edited by elpouletorange; 03-28-2008 at 00:33.
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fxfighter
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Old 03-28-2008 , 14:11   Re: Gun Menu 1.47
Reply With Quote #27

gonna add a say cmd to reopen the menu if the buytime isnt over.
Meybe add c4 to menu not shore yet extra ammo meybe.
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elpouletorange
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Old 04-03-2008 , 09:37   Re: Gun Menu 1.47
Reply With Quote #28

If you add a c4 make a cvar to choose how much it cost else it will not be good.
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fxfighter
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Old 04-04-2008 , 01:27   Re: Gun Menu 1.47
Reply With Quote #29

Quote:
Originally Posted by elpouletorange View Post
If you add a c4 make a cvar to choose how much it cost else it will not be good.
You know after my first post that my menu don't include costs.
So adding it for one item is not something i put high priority on.
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Last edited by fxfighter; 04-04-2008 at 01:33.
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letgoofmyeggs
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Join Date: Aug 2006
Old 04-05-2008 , 11:13   Re: Gun Menu 1.47
Reply With Quote #30

hey i think thers a bug. it doesnt hapen often but it happens.. at the start of the round if i exit out of the gunmenu and, lets jus say i buy an awp from the regular buy menu, and then the nex time i respawn i pic m4, usp, then when i choose "all nades" it changes my m4 to an awp and the same thing hapens wen i do the same proces but i choose rebuy instead. i havnt realy paid attention on what i do wen it hapens but il notice it wen it happens, so if u don no wat im talkin about il tel u a more detaild report of wat hapens
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