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Fix Map Lasers (env_laser and env_beam)


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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 06-30-2011 , 05:58   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #11

crazy_tim412 please tell us the problem and share with us the solution.
Maybe someone else has the same problem? ;)
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 06-30-2011 , 06:40   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #12

This plugin fixes the damage on some maps, but on most maps it makes the lasers invisible.
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Chanz
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Location: Germany - Stuttgart
Old 06-30-2011 , 08:55   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #13

most maps? it might fail on some maps but please report those maps.
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Last edited by Chanz; 06-30-2011 at 08:57.
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Groger
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Location: Belgium
Old 06-30-2011 , 10:19   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #14

I know one off the top of my head : mg_lt_galaxy_v2

There are more, but I can't remember them right know.
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crazy_tim412
Junior Member
Join Date: Apr 2011
Old 06-30-2011 , 10:48   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #15

Code:
Math_MoveVector(entityOrigin,targetOrigin,0.5,wallHitPos);
line 221, you can make it a bit smaller which worked for my on hellz multigames

mine:
Code:
Math_MoveVector(entityOrigin,targetOrigin,0.25,wallHitPos);
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 06-30-2011 , 11:50   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #16

I'll gonna check that map if I can find it.

crazy_tim412 I've tested with hellz multigame this plugin so the values should be alright.

I'll make a cvar with the next update that you can choose this and another value by yourself.
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Anadolu
Junior Member
Join Date: Nov 2011
Old 02-09-2012 , 04:47   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #17

HI,

I need SMLib 0.9.4. I can only download SMLIB 0:11 BETA

or it's the map I've tried. But it did not work. The map is awp_zvdk32_nocamp I've uploaded. Why does not works: (?

Sry for my bad english!

Screenshot:
Attached Files
File Type: zip awp_zvdk32_nocamp.zip (677.9 KB, 117 views)

Last edited by Anadolu; 02-09-2012 at 04:53.
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 02-18-2012 , 22:23   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #18

Why I can't find anything about sm_fixmaplasers_enable Convar in the script?
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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 02-18-2012 , 22:51   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #19

@GrO: because its within the pluginmanager of smlib.

@Anadolu: I'll look into that map tomorrow...

Edit:
@Anadolu: The map you provided, has the issue that one laser penetrates 3 walls, so this plugin just fixes the start and end point are outside any wall. You might want to ask the mapper to fix this issue by adding a trigger_hurt into the spawn room, to simulate laser damage.
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Last edited by Chanz; 02-20-2012 at 07:51.
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FroGeX
Senior Member
Join Date: Aug 2020
Old 01-29-2021 , 11:43   Re: Fix Map Lasers (env_laser and env_beam)
Reply With Quote #20

This fix need for CSGO too or not?
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