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[CS:S/CS:GO] GunGame


  
 
 
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Bittersweet
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Join Date: May 2012
Old 02-27-2016 , 16:00   Re: [CS:S/CS:GO] GunGame
Reply With Quote #11

Quote:
Originally Posted by ThatUnfunGuy View Post
I'm running CS:S. I don't want to limit their use of weapon at all times, just during the nadelevel. And even then it's not so much about limiting their use, but about prioritizing the nade higher, so they don't just switch to the knife. Maybe I could just enable level steal when you're on nade.

WCS is short for Warcraft Source. It adds a race and skill system. Some of these skills add damage to shots. The problem is that the damage boost is programmed in a way where it doesn't count as damage from the weapon. So I was wondering if their was a way to allow people to level up from a kill from any damage source. Players on my server don't have access to any weapon that isn't supplied by the gungame system. I have pick-ups disabled. I get that what I'm doing is in no way supported or intented. So it's fine if there isn't a way to do it. It's just a little sad killing someone with your gun, but it doesn't count because the killing blow was from the bonus damage effect. But that's what happens when you mix and match.

Okay, I was just wondering because inside the gungame config folder are two additional folders. One for CS:S and one for CS:GO and some of the options I've enabled doesn't seem to work. But it's possible I just misunderstood what they were, because others have worked. It wasn't so much about wanting to delete anything, I was just wondering if I had to.

Thanks for the reply
OK, I'm telling you more than you asked, and you may or may not know some of this. First off, if you are finding your BOTs too easy, you might want to change your bot_difficulty (see this list of CS:S Cvars). Generally, you want to set these cvars in your server.cfg so that they reset each map. I believe bot_difficulty defaults to 0 or 1 if you don't specify it anywhere. You can check your bot_difficulty (or any cvar) by typing it into the server console without an operand. Setting bot_difficulty to 3 (Expert) usually ticks some players off (even veterans of the game), 2 is usually sufficient. That said, it might be that your WCS is what is causing the BOTs to be too easy. If you are still finding them too easy when set to expert, then WCS is definitely causing that issue. I think I played an RPG mod once or twice and really, that's fine, but the shell of CS:S really wasn't built for players stats to carry over to the next map, so issues may arise with this type of mod.
As for the nades, there are a couple of options for you inside your gungame.config.txt. You can go with UnlimitedNades 1, but then you have to figure out what you want UnlimitedNadesMinPlayers set to, which would depend on some of your other server settings. Another option is to just set NumberOfNades to something higher than 2, like 10 or 50.

I'm not sure what method that WCS uses to add the additional damage, so that one is hard to answer, but I'd definitely check into any of the settings in gungame.config.text that contain the word "physics".

One last thing, they were talking about rolling SDK hooks into SM. I'm not sure if that ever happened yet or not, but if not, you probably want to install that extension as several of the options available in GG require that extension.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera

Last edited by Bittersweet; 02-27-2016 at 16:04.
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