No longer required. Vulnerability has been fixed:
http://store.steampowered.com/news/4483/
Quote:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!
- Made Ellis' Cap and the Frying Pan tradable
- Added "Automatically respawn after loadout changes in respawn zones" option to the Options->Multiplayer->Advanced dialog
- Fixed a problem with the Lugermorph model
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Requires: SDKHooks (https://forums.alliedmods.net/showthread.php?t=106748)
What does this prevent?
This prevents players from equipping both the Holy Mackerel and the Atomic Bonk. If this player were to get hit by a Sandman ball with both of the weapons equipped
and while in the Bonk effect the server will instantly crash!
(What are the chances of this happening? ehh crashes are never nice)
How does the plugin handle this?
The plugin just removes the weapon (Bonk or Mackerel) from the player which results in only 2 available slots. If they want to play with all 3 slots then they should switch their loadout.
Video on how to replicate bug
http://www.youtube.com/watch?v=_gvWeqbcVKo
Credits:
I used a good chunk of code from Wazz's Unlock Replacer (
http://forums.alliedmods.net/showthread.php?t=93537)
Screenshot