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CSDM all as Enemys


  
 
 
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dj_freeze
Veteran Member
Join Date: Dec 2009
Location: Looking for you!
Old 06-23-2010 , 09:23   CSDM all as Enemys
Reply With Quote #1

Is this thing working?

PHP Code:
#include <amxmodx> 
#include <fakemeta> 
#include <engine> 
#include <cstrike> 

enum EntityPart 

    
Body
    
Weapon 


new 
EntitiesOwner 

new CsInternalModel:InternalModelChangeTable[CsInternalModel] =  

    
_:CS_DONTCHANGE,  
    
_:CS_T_ARCTIC,//CS_CT_URBAN 
    
_:CS_CT_GSG9,//CS_T_TERROR 
    
_:CS_CT_GIGN,//CS_T_LEET 
    
_:CS_CT_URBAN,//CS_T_ARCTIC 
    
_:CS_T_TERROR,//CS_CT_GSG9 
    
_:CS_T_LEET,//CS_CT_GIGN 
    
_:CS_T_GUERILLA,//CS_CT_SAS 
    
_:CS_CT_SAS,//CS_T_GUERILLA 
    
_:CS_CT_VIP,  
    
_:CZ_CT_SPETSNAZ,//CZ_T_MILITIA 
    
_:CZ_T_MILITIA,//CZ_CT_SPETSNAZ 


new 
CsTeams:InternalModelChangeTableTeam[CsInternalModel] =  

    
_:CS_TEAM_UNASSIGNED,  
    
_:CS_TEAM_CT,//CS_CT_URBAN 
    
_:CS_TEAM_T,//CS_T_TERROR 
    
_:CS_TEAM_T,//CS_T_LEET 
    
_:CS_TEAM_T,//CS_T_ARCTIC 
    
_:CS_TEAM_CT,//CS_CT_GSG9 
    
_:CS_TEAM_CT,//CS_CT_GIGN 
    
_:CS_TEAM_CT,//CS_CT_SAS 
    
_:CS_TEAM_T,//CS_T_GUERILLA 
    
_:CS_TEAM_CT,  
    
_:CS_TEAM_T,//CZ_T_MILITIA 
    
_:CS_TEAM_CT,//CZ_CT_SPETSNAZ 


new 
CsInternalModel:TeamsDefaultInternalModel[CsTeams] = 

    
0
    
_:CS_T_GUERILLA
    
_:CS_CT_SAS
    



new 
InternalModelModels[CsInternalModel][] =  

    
""
    
"urban"
    
"terror"
    
"leet"
    
"arctic"
    
"gsg9"
    
"gign"
    
"sas"
    
"guerilla"
    
"vip"
    
"militia"
    
"spetsnaz" 


new 
InternalModelModelIDs[CsInternalModel]  

const 
OffsetInternalModel 126 

new Trie:ModelToCsInternalModel 

new CsTeams:TeamsSum CS_TEAM_T CS_TEAM_CT 

public plugin_precache() 

    
ModelToCsInternalModel TrieCreate() 
     
    new 
model[50
     
    for(new 
CsInternalModel:CS_CT_URBAN;i<CsInternalModel;i++) 
    { 
        
format(model,charsmax(model),"models/player/%s/%s.mdl",InternalModelModels[i],InternalModelModels[i]) 
         
        
TrieSetCell(ModelToCsInternalModel,model,i
    } 
     
    
register_forward(FM_PrecacheModel,"PrecacheModel",1


public 
client_connect(id

    
client_cmd(id,"mp_playerid 2"


public 
client_disconnect(id

    
client_cmd(id,"mp_playerid 0"


public 
PrecacheModel(model[]) 

    static 
CsInternalModel:internalModel  
     
    
if(TrieGetCell(ModelToCsInternalModel,model,internalModel)) 
    { 
        
InternalModelModelIDs[internalModel] = get_orig_retval() 
    } 


public 
plugin_init() 

    
register_plugin("CSDM All as Enemy""0.1""joaquimandrade"); 
    
register_forward(FM_AddToFullPack,"AddToFullPackPre",0); 
    
register_forward(FM_AddToFullPack,"AddToFullPackPost",1); 
     
    
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET


public 
plugin_cfg() 

    
EntitiesOwner create_entity("info_target"
     
    for(new 
EntityPart:i=Body;i<EntityPart;i++) 
    { 
        for(new 
j=1;j<=get_maxplayers();j++) 
        { 
            new 
ent create_entity("info_target"
             
            
set_pev(ent,pev_owner,EntitiesOwner
            
set_pev(ent,pev_aiment,j
            
set_pev(ent,pev_movetype,MOVETYPE_FOLLOW
            
set_pev(ent,pev_solid,SOLID_NOT
             
            
entity_set_model(ent,"models/player/leet/leet.mdl"); 
                                 
            
set_pev(ent,pev_iuser1,_:i
        } 
    } 


public 
AddToFullPackPre(es,e,ent,host,hostflags,player,pSet

    if(!
player
    { 
        if(
is_valid_ent(ent) && (pev(ent,pev_owner) == EntitiesOwner)) 
        { 
            new 
aiment pev(ent,pev_aiment
             
            if((
aiment == host) || !is_user_connected(aiment) || (pev(aiment,pev_effects) & EF_NODRAW) || (cs_get_user_team(host) != cs_get_user_team(aiment)) ) 
            { 
                
forward_return(FMV_CELL,0
                return 
FMRES_SUPERCEDE 
            

        } 
    } 
     
    return 
FMRES_IGNORED 

public 
AddToFullPackPost(es,e,ent,host,hostflags,player,pSet

    if(!
player && get_orig_retval()) 
    { 
        if(
is_valid_ent(ent) && (pev(ent,pev_owner) == EntitiesOwner)) 
        { 
            new 
aiment pev(ent,pev_aiment
             
            if(
pev(ent,pev_iuser1) == _:Weapon
            { 
                static 
weaponModel[50
                
pev(aiment,pev_weaponmodel2,weaponModel,charsmax(weaponModel)) 
             
                if(
weaponModel[0]) 
                { 
                    
set_es(es,ES_ModelIndex,engfunc(EngFunc_ModelIndex,weaponModel)) 
                    
set_es(es,ES_Sequence,pev(aiment,pev_weaponanim)) 
                } 
                else 
                { 
                    
set_es(es,ES_Effects,EF_NODRAW
                }         
            } 
            else 
            { 
                new 
CsTeams:wantedTeam TeamsSum cs_get_user_team(host
                 
                new 
CsInternalModel:internalModel CsInternalModel:get_pdata_int(aiment,OffsetInternalModel
                 
                if(
internalModel
                { 
                    
internalModel InternalModelChangeTable[internalModel
                     
                    if(
InternalModelChangeTableTeam[internalModel] != wantedTeam
                    { 
                        
internalModel TeamsDefaultInternalModel[wantedTeam
                    } 
                } 
                else 
                { 
                    
internalModel TeamsDefaultInternalModel[wantedTeam
                } 
                 
                
set_es(es,ES_ModelIndex,InternalModelModelIDs[internalModel]) 
            } 
        } 
    } 
    else if(
is_user_connected(ent) && (ent != host) && (cs_get_user_team(host) == cs_get_user_team(ent))) 
    { 
        
set_es(es,ES_RenderMode,kRenderTransAlpha
        
set_es(es,ES_RenderAmt,0
    } 

I need a plugin that will make this:

When FFA is ON player must see all as enemy models.
When you are a CT you will see all dressed as Leet model
When you are a T you will see all dressed as Gign model
__________________

Last edited by dj_freeze; 06-23-2010 at 09:26.
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