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Zombie: Reloaded Player Freeze Issue


  
 
 
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Sandfly
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Join Date: Dec 2009
Location: Qld, Australia
Old 01-03-2010 , 04:50   Zombie: Reloaded Player Freeze Issue
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Hi all,

We just wanted to relate to Richard & Greyscale, and to see if any of you have had this issue ....

We re-launched our Zombie server with Reloaded as our Mod of choice at the beginning of December, 2009.
Everything went swimmingly ... smoothly and with little or no problems.

Then, on Christmas Eve, Santa brought us an early present, as unwanted or un-needed as 8 pairs of jocks for a 7 day week!

We started getting reports from players in-game of the maps freezing - i.e. no player could move, call up console screen, nothing. They physically had to disconnect or reboot their computers to get back into Steam.
They couldn't even switch to their normal comp screens .. no keyboard generated command was possible.

The Issues thread in our Forum can be found here -

https://secure.icannt.org/forum/view...?f=125&t=10767

Just this evening, I hopped into the server with about 8 people, and sure enough, the Issue raised its head again almost immediately with all the players - this time, our Server Admin, SirCole was monitoring the server remotely while I & the other players were in, and could see absolutely nothing strange occurring server-side.

We were running in pure mode .. meaning all add-ons were turned off, just Zombie: Reloaded was running, and the freeze issue was not local to any particular map .. it was random, across the map cycle.

It is a very confusing and perplexing issue, because we know it is nothing we're running that could possibly be causing this issue. We were wondering if anyone else had come across this issue or experienced it ... and we're happy to work with the Devs to sort it out.

For the moment, we have locked the server until this issue is ironed out, because to have players back into the server and to have this happen is a sure way of never being able to get a great player base established, and we'd rather it be locked until this is ironed out.

Cheers all and look forward to help in getting this fixed / looked at or any suggestions toward that goal.
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