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CS Flags (dod like) - 1.194 [2013-11-09]


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-17-2009 , 14:25   Re: CS Flags (dod like) - 1.191 [2009-01-14]
Reply With Quote #381

About the hungarian notation, I'm using the basics, I mean just to fastly see the variables type and such, to keep the code readable and understandable, that's all.

Anyway if I have some times I will use your tracker.
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commonbullet
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Join Date: Oct 2005
Old 01-17-2009 , 17:27   Re: CS Flags (dod like) - 1.191 [2009-01-14]
Reply With Quote #382

Nice. ;)
If you're interested let me add you as a project member (google account is required) so you can commit your changes to svn.
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commonbullet
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Join Date: Oct 2005
Old 01-18-2009 , 17:02   Re: CS Flags (dod like) - 1.192 [2009-01-18]
Reply With Quote #383

Mon amis, multi language support has been added at last.

Currently supported languages are:
Finnish, French, German, Hungarian, Romanian, Swedish.
Big thanks to translators: arkshine, Dav3, Deviance, Howdy, SAMURAI16, SeToY.

There can be some missing phrases, if you find any please let me know - I'll try to make a list and update in translation requests. I haven't tested them all, please warn me if you find something weird with your chosen language.

If you want to post a translation, this is the proper place.

I've abused from Avalanche's great gungame code and conventions for adding color in client chat messages. Credits were given and I'd like to thank him once again.

Last edited by commonbullet; 01-18-2009 at 17:05.
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commonbullet
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Join Date: Oct 2005
Old 01-21-2009 , 18:59   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #384

There was a typo in a language key that would prevent it to work properly. So this update is important to anyone who's downloaded the previous pack.To make it easier I've placed the language files separately in the first post so you won't have to re-download the entire package.

In addition 3 new languages were included: Brazilian Portuguese, Dutch and Spanish. Thanks to lucius and fezh for the latter two translations.

Last edited by commonbullet; 01-21-2009 at 19:01.
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sytremelaker
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Join Date: Jun 2006
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Old 01-21-2009 , 22:10   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #385

Would it be possible to change the #define MAX_CSFLAGS to a number greater than five to allow for more flags without it conflicting with something else in the plugin?
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 01-22-2009 , 19:07   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #386

Nop, more than 5 flags wouldn't be shown in score hud - I don't remember if this would affect other parts of the plugin though.

I'll be improving the string formatting in this part; I'll check if it can be done (and more importantly if it's worth to be done).
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commonbullet
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Old 01-24-2009 , 07:15   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #387

I’ve improved the score hud refreshing by preventing unnecessary strings formatting; also I’ve used faster string formatting methods wherever it was possible.

I'm holding this release a bit so we can do more tests, the sources have been committed out there as usual:
http://code.google.com/p/csflags/sou...modx/scripting

direct links:
The "more than 5 flags" thing should work - flags editor should also be updated; just a few points I’d like to remark:
  • Don’t add too many flags (I consider more than 7 a lot), it may cause lags, and make players may get upset with so many flags' names in screen..
  • This update has been done in order to improve the plugin performance - I’m not officially supporting more than 5 flags.

Last edited by commonbullet; 01-24-2009 at 07:38.
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commonbullet
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Old 02-01-2009 , 08:09   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #388

1.193 Beta 2 is available. Changes were:

- strings formatting optmization
- code has been cleaned
- code is fully commented now
- adjusted level time control a little bit, hopefully to fix some reported (and hard to reproduce) bugs.
- added an experimental amx_csflags_vote_startcmd cvar - it's supposed to fire a start vote command when it's suitable. I was trying to make it compatible with Galileo, unfortunately it didn't work because I couldn't prevent that plugin from ending a csflag match when it was not expected. Anyway if you use another vote system you might try it and tell me if it works.

Last edited by commonbullet; 02-01-2009 at 08:21.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-01-2009 , 10:04   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #389

Sexy update commonbullet. Your efforts are appreciated.
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commonbullet
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Join Date: Oct 2005
Old 02-01-2009 , 19:52   Re: CS Flags (dod like) - 1.192p2 [2009-01-21]
Reply With Quote #390

Thanks.
I'll wait a few days for tests, if no serious bugs are found, I'll make a 'release' next weekend. This will close versions 1.9x.

I'm planning to support flag capture with 2 players in 2.x versions. I think that, for this purpose, I'd better store data in pawn arrays rather than in entities - that will ruin my plans to keep them readable by other metamod plugins, but that can be mended...
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