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Magic Marker - 04/28/08


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yjchen
Junior Member
Join Date: Jul 2006
Location: Taipei, Taiwan, Chinese
Old 06-18-2007 , 03:16   Re: Magic Marker
Reply With Quote #31

hold your +attack3 button?? IN_ATTACK3 cant.
Reference: http://amxmodx.org/funcwiki.php?go=m...#const_buttons not found
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Last edited by yjchen; 08-25-2007 at 19:06.
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kmal2t
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Join Date: Apr 2006
Old 06-21-2007 , 18:31   Re: Magic Marker
Reply With Quote #32

lol...I know that. You make an attack3 with registering a clcmd...
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stupok
Veteran Member
Join Date: Feb 2006
Old 06-23-2007 , 16:12   Re: Magic Marker
Reply With Quote #33

I updated this, now you guys can just bind a key to "+paint" and graffiti it up.

@kmal2t

Thanks for the suggestion!
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-23-2007 , 16:30   Re: Magic Marker
Reply With Quote #34

this is personally my favorite fun plugin.
i LOVE it


but one thing. you should make the graffiti last longer because i know some people would like to write sentences on the wall. lol like me


overall what a great plugin!
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-23-2007 , 16:31   Re: Magic Marker
Reply With Quote #35

It's not possible. I believe HL1 caps the limit at 512.
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-23-2007 , 16:36   Re: Magic Marker
Reply With Quote #36

dang. lol
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 06-24-2007 , 02:42   Re: Magic Marker
Reply With Quote #37

I don't understand why this was approved, sorry...

The cvar does nothing, you just created it and it sits there... Also spectators can use this which isn't a good thing since they can constantly use it near alive players... You should probably set a cvar for admin only or a define (since it probably wont be changed)...
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 06-24-2007 , 14:19   Re: Magic Marker
Reply With Quote #38

3 small suggestions here...

-Input a cvar with 1 and 0 values to determine wether or not the paint is permanent. (so it doesn't disappear after a while or after round end)
-Add +erase command (literally working like an eraser with the same aiming "system") Players can only remove/erase their own paint.
-Optionally add a define to the plugin with an admin flag - players with that flag can remove the paint of other players.


Btw it works great, and it's good fun thus far =]

EDIT: It's quite easy to change any command into an admin-only command.
For reference, compare the following two commands (one from PopeLightning, the other from Laser Guns)

Code:
register_concmd("amx_aim_popezap", "CMD_aim_popezap", ADMIN_SLAY)
Code:
register_clcmd("amx_firelazergun","fire_laser")
Simple, note that at the command amx_aim_popezap, a comma, space, and admin flag were added BEFORE the last ) symbol.
As you can see the flags aren't shown as mere letters, but with the full names. So it's things like ADMIN_SLAY and ADMIN_MAP rather than a (immunity) or u (menu).
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Last edited by BlackMilk; 06-24-2007 at 14:26. Reason: Added quick admin explanation.
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flyeni6
Senior Member
Join Date: Jun 2006
Location: CAli
Old 06-24-2007 , 14:37   Re: Magic Marker
Reply With Quote #39

Quote:
Originally Posted by vittu View Post
I don't understand why this was approved, sorry...
what are u talking about.

this plugin is very original
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kmal2t
BANNED
Join Date: Apr 2006
Old 06-24-2007 , 15:17   Re: Magic Marker
Reply With Quote #40

He has a point that I forgot to mention that ya you can spray it in people's face and sorta blind them or do it as spectator on someone and mess with them. My suggestion is to only allow admins with kick level to be able to spray while spectating. An erase function is a little excessive and a more appropriate thing would just be a command that erases all of your paint. Maybe also an admin function that takes away someone's spray rights if they act like a douche with it.
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