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Say Sounds (including Hybrid Edition) (4.0.8)


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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 01-17-2009 , 11:56   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #81

Yes, of course.
Code:
"Sound Combinations"
{
    "JoinSound"
    {
        "file"    "misc/LeftForDead.mp3"
        "admin"    "0"
        "single" "1"
    }
    "arsch"
    {
        "file"    "misc/arsch.wav"
        "admin"    "0"
        "download" "1"
        "duration" "4.0"
    }
    "arschlecken"
    {
        "file"    "misc/arschlecken.mp3"
        "admin"    "0"
        "download" "1"
        "duration" "9.0"
    }
    "babybala"
    {
        "file"    "misc/babybala.mp3"
        "admin"    "0"
        "download" "1"
        "duration" "8.0"
    }
    "badmtf"
    {
        "file"    "misc/badmtf.mp3"
        "admin"    "0"
        "download" "1"
        "duration" "6.0"
    }
}
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DeadLord
Member
Join Date: Dec 2008
Old 01-17-2009 , 13:12   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #82

maybe found my problem don't wrote a duration in there

here is my saysounds.cfg

Code:
"Sound Combinations"
        {
            "JoinSound"
            {
                "file"    "misc/join/joinserver.mp3"
                "admin"    "0"
                "single" "1"
            }
            "60 Jahre"
            {
                "file"    "misc/musik/60jahre.mp3"
                "admin"    "0"
                "download" "1"
                "duration" "30.0"
            }
      }
maybe you can post the other cfg file so i can check that also

Last edited by DeadLord; 01-17-2009 at 13:20.
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 01-17-2009 , 14:07   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #83

Code:
// This file was auto-generated by SourceMod (v1.1.0)
// ConVars for plugin "saysounds.smx"


// Play sounds when someone joins or exits the game
// -
// Default: "0"
sm_join_exit "1"

// Wait until the player spawns before playing the join sound
// -
// Default: "1"
sm_join_spawn "1"

// Delay before playing a Karaoke song
// -
// Default: "15.0"
sm_karaoke_delay "15.0"

// When set, allows clients that have turned their sounds off to trigger sounds (0=off | 1=on)
// -
// Default: "0"
sm_play_cl_snd_off "0"

// Maximum sounds per admin (0 for unlimited)
// -
// Default: "0"
sm_sound_admin_limit "0"

// Number of sounds to warn admin at (0 for no warnings)
// -
// Default: "0"
sm_sound_admin_warn "0"

// Turns on announcements when a sound is played
// -
// Default: "0"
sm_sound_announce "1"

// Turns Sounds On/Off
// -
// Default: "1"
sm_sound_enable "1"

// Maximum sounds per person (0 for unlimited)
// -
// Default: "5"
sm_sound_limit "5"

// When set, will log sounds that are played
// -
// Default: "1"
sm_sound_logging "1"

// When set, will trigger sounds if keyword is embedded in a sentence
// -
// Default: "0"
sm_sound_sentence "0"

// 1 To show menu to users, 0 to hide menu from users (admins excluded)
// -
// Default: "1"
sm_sound_showmenu "1"

// Number of sounds to warn person at (0 for no warnings)
// -
// Default: "3"
sm_sound_warn "3"

// Play sounds when specific steam ID joins or exits the game
// -
// Default: "1"
sm_specific_join_exit "1"

// Time between each admin sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_time_between_admin_sounds "0.0"

// Time between each sound trigger, 0.0 to disable checking
// -
// Default: "4.5"
sm_time_between_sounds "10.5"

sm_hide_say "0"
gH0sTy is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 01-17-2009 , 14:40   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #84

I dont know, but it definitely does not work in our TF2 servers so....

As I said before it gets to a point where it just keeps saying the "do not spam msg" over and over and doesnt allow anymore triggers. Ill load up the previous version to see if it does the same thing tonight.
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DeadLord
Member
Join Date: Dec 2008
Old 01-17-2009 , 14:46   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #85

hmm if you put the time for users to next sound to 0 it works well but there is no sound
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Crunch0r
Junior Member
Join Date: Apr 2008
Old 01-18-2009 , 07:04   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #86

Hey gH0sTy,

Nice plugin you've shared with us. I like the karaoke. I've got it all set up and it works like a charm but there's only 1 question...
Is it normal that the sounds are played at a specific spot on the map? (f.e. on de_dust2 it's at the wall when you come down from T-base). I don't know if this is a bug or not, but I'd liked it if it played it on the whole server, meaning you would hear it anywhere on the map, without 'volume-loss' if you know what I mean.

Regards,
Crunch0r
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??? | Jack Bauer
Junior Member
Join Date: Jul 2008
Old 01-18-2009 , 12:22   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #87

<Failed> "Say Sounds (including Hybrid Edition)" (3.1.0) by Hell Phoenix, -=|JFH|=-Naris, [RiCK] Stokes, LAMDACORE, Uberman, gH0sTy, Woody

Thas my output HLSW.

I have installed the sp and the smx file. What do i wrong?
??? | Jack Bauer is offline
DeadLord
Member
Join Date: Dec 2008
Old 01-18-2009 , 13:04   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #88

now the message is displayed that soudn is played but i dont hear anything
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 01-18-2009 , 14:20   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #89

Quote:
Originally Posted by Crunch0r View Post
Hey gH0sTy,

Nice plugin you've shared with us. I like the karaoke. I've got it all set up and it works like a charm but there's only 1 question...
Is it normal that the sounds are played at a specific spot on the map? (f.e. on de_dust2 it's at the wall when you come down from T-base). I don't know if this is a bug or not, but I'd liked it if it played it on the whole server, meaning you would hear it anywhere on the map, without 'volume-loss' if you know what I mean.

Regards,
Crunch0r
Hmm that's not normal and it should be the same with normal say sounds as karaoke uses the same function to submit the sounds.
Quote:
Originally Posted by ??? | Jack Bauer View Post
<Failed> "Say Sounds (including Hybrid Edition)" (3.1.0) by Hell Phoenix, -=|JFH|=-Naris, [RiCK] Stokes, LAMDACORE, Uberman, gH0sTy, Woody

Thas my output HLSW.

I have installed the sp and the smx file. What do i wrong?
You need to upload the .smx to your plugins folder and create the saysounds.cfg in your addons/sourcemod/configs folder.
Also you should run SourceMod 1.1.

Quote:
Originally Posted by DeadLord View Post
now the message is displayed that soudn is played but i dont hear anything
Then you have uploadad a sound with an unsupported sample size or sample trate.
I haven't tested yet what the minimal sample size or sample rate is but I can run sounds with a sample rate of 22 kHz, 44.1 kHz and a sample size of 8bit and 16bit.
You should have an entry in your game console like "blabla invalid blabla" or something if you play a sound and don't hear it.
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Crunch0r
Junior Member
Join Date: Apr 2008
Old 01-18-2009 , 15:10   Re: Say Sounds (including Hybrid Edition) (3.1.0)
Reply With Quote #90

Quote:
Originally Posted by DeadLord View Post
now the message is displayed that soudn is played but i dont hear anything
That's because you have the same problem like me I think. It is only played from a certain area of the map. Ghosty you know what's wrong maybe? Because I guess I'm not the only one...
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