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DeathrunManager by TeddyDesTodes


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Exolent[jNr]
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Old 10-30-2008 , 12:32   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #11

Yours has his features except for semiclip, which is already its own plugin.
This new plugin is only unique with the number of Terrorists.
Instead of posting a new plugin, the number of Terrorists should be an update to xPaw's.
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Originally Posted by xPaw View Post
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xPaw
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Old 10-30-2008 , 12:40   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #12

Quote:
Originally Posted by Exolent[jNr] View Post
an update to xPaw's.
thats will be cool, if he do it
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TeddyDesTodes
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Join Date: Oct 2008
Location: 10.25.15.210
Old 10-30-2008 , 12:46   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #13

so if u want... but its cstrike so u have to change the cs_get_user_team to a fakemeta equivalent

EDIT:

But what is about the Life thing... thats unique =)
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Last edited by TeddyDesTodes; 10-30-2008 at 12:50.
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crazyeffect
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Old 10-30-2008 , 12:58   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #14

Still think you need to change this...
Quote:
}
public welcome(id){
id = id -2048
set_hudmessage(255, 255, 0, -1.0, 0.65, 0, 6.0, 5.0)
show_hudmessage(id, "---===Deathrun Manager Beta by TeddyDesTodes ===---")
}
---

This is not translated yet...
Quote:
public damaging(id){
new weapon, bodypart, attacker = get_user_attacker(id,weapon,bodypart)
if((get_user_health(id)<1) && id != attacker)
{
if(is_user_connected(attacker) && is_user_connected(id)){
g_Kills[attacker]++;
client_print(attacker,print_chat,"Du hast einen Gegner getoetet und somit ein Extra Leben gewonnen, Du hast jetzt %d Leben",g_Kills[attacker]);
---

Maybe change this:
Quote:
}else{
client_print(0,print_chat,"Done nothing , waiting for other players");
return;
}
To this:
Quote:
}else{
client_print(0,print_chat,"You have done nothing , waiting for other players");
return;
}
---

Thats it...

Its good that you added Xpaw's name in there!
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TeddyDesTodes
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Join Date: Oct 2008
Location: 10.25.15.210
Old 10-30-2008 , 13:04   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #15

updated , but i dont think this one is going to be approved anyway....
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crazyeffect
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Old 10-30-2008 , 13:12   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #16

Well... what is the difference between this and xPaw's?
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TeddyDesTodes
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Join Date: Oct 2008
Location: 10.25.15.210
Old 10-30-2008 , 13:18   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #17

u gain a life for killing someone that will be used if u die to respawn you
and this stupid youfail sprite
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Stixsmaster
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Join Date: May 2007
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Old 10-30-2008 , 13:29   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #18

I am sorry but agreeing with everyone else just add your features to the other approved Deathrun Manager...cuzz doesnt seem the features you added are that significant to make this really count as a diff plugin...

---Stixsmaster
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DruGzOG
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Old 10-30-2008 , 14:42   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #19

Its a great idea that when a player dies, the Team that is handling the traps (Usually the Terrorist) gets an extra life, but this go distrubted evenly through the whole team, or just the player.

If its just the player, How can you tell which player Killed the opposing Member

Also if Its For the Team: That just makes the gameplay harder....

I'm not saying that this isn't a great plugin, but Its already been created by xPaw, and If he can, he can add it

If you could add the Semiclip, Then maybe the chances of this getting approved is 50%
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TeddyDesTodes
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Join Date: Oct 2008
Location: 10.25.15.210
Old 10-30-2008 , 15:08   Re: DeathrunManager by TeddyDesTodes
Reply With Quote #20

im already on it but there are several problems:
when ur in semiclip ,better when someone is moving into you and u are a) on a func_train or b) next to a func_door_rotating the player whos moving gets stuck damage fom the door or the train(super mario like pads for example)

so the life system is:
CT kills T = CT GETS LIFE
T kills CT = T gets LIFE
someone got killed by a Player = Nothing happens
someone got killed by World (trigger hurt or something) and is CT = CT loose a Life (if he has one) and respawns(if he has lifes left) and a You Fail sprite is shown for 10 sec

Teambalance :
You can set the ration : T/playersonserver
So if you have set the ration to 4 you get 1 T if you have less then 8 player
actually you have no T if u have less then 4 players but i've made it so that you have a least 1 T present
some examples:
ratio 4
1P =>not doing anything
2P =>1T 1CT
3P =>1T 2CT
4P =>1T 3CT
...
8P =>2T 6CT
9P =>2T 7CT
...
12P => 3T 9CT
and so on...
ratio 8:
1P => not doing anything
2P => 1T 1T
...
16P => 2T 14CT
...
24P => 3T 21CT
and so on

and to make it easyer for the CTs the Ts loose 1 member every round they win in a row
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