PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <vault>
#define CLASS_NOTHING 0
#define CLASS_Hegrenade 1
#define CLASS_Flashbang 2
#define CLASS_Smoke 3
#define CLASS_Deagle 5
#define MAXCLASSES 5
new msgtext
new PlayerClass[33]
new PlayerXP[33]
new PlayerLevel[33]
new const LEVELS[6] = {
400,
400,
600,
1200,
3200,
4000
}
new const CLASSES[MAXCLASSES] [] = {
"None",
"Hegrenade",
"Flashbang",
"Smoke",
"Deagle"
}
public plugin_init() {
register_plugin("hnsxpmod", "1.0", "Glorian")
register_cvar("sv_hnsxpmod", "1")
register_event("DeathMsg", "DeathMsg", "a")
register_cvar("xp_per_kill", "30")
register_cvar("SaveXP", "1")
register_menucmd(register_menuid("menu_ChooseClass"),1023,"DoChoosehnsxpmod");
register_event("ResetHUD", "ResetHud", "b")
msgtext = get_user_msgid("StatusText")
register_clcmd("say /changeclass", "ChangeClass")
register_clcmd("say_team /changeclass", "ChangeClass")
}
public SaveXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"HNSXPMOD-%s-class",authid);
format(vaultdata,63,"%d",PlayerClass[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"HNSXPMOD-%s-xp",authid);
format(vaultkey,63,"%d",PlayerXP[id]);
set_vaultdata(vaultkey,vaultdata);
format(vaultkey,63,"HNSXPMOD-%s-level",authid);
format(vaultkey,63,"%d",PlayerLevel[id]);
set_vaultdata(vaultkey,vaultdata);
}
public LoadXP(id)
{
new authid[32];
get_user_authid(id,authid,31);
new vaultkey[64], vaultdata[64];
format(vaultkey,63,"HNSXPMOD-%s-class",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerClass[id] = str_to_num(vaultdata);
format(vaultkey,63,"HNSXPMOD-%s-xp",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerXP[id] = str_to_num(vaultdata);
format(vaultkey,63,"HNSXPMOD-%s-level",authid);
get_vaultdata(vaultkey,vaultdata,63);
PlayerLevel[id] = str_to_num(vaultdata);
}
public client_connect(id)
{
if(get_cvar_num("SaveXP") == 1) {
LoadXP(id)
client_print(id, print_chat, "[HNSXPMOD] XP Loaded!")
client_print(id, print_chat, "[HNSXPMOD] You are a %s with level %s and %s XP", PlayerClass[id], PlayerLevel[id], PlayerXP[id])
}
}
public client_disconnect(id)
{
if(get_cvar_num("SaveXP") == 1) {
SaveXP(id)
}
}
stock ChooseHnsxpmod(id)
{
new menu[192]
new keys = MENU_KEY_0|MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
format(menu, 191, "Hnsxpmod: Choose Hnsxpmod^n^n1. Hegrenade^n2. Flashbang^n3. Smoke^n4")
show_menu(id, keys, menu, -1, "menu_ChooseHnsxpmod")
return PLUGIN_CONTINUE
}
public DoChooseHnsxpmod(id, key)
{
if(key == 0)
{
if(PlayerClass[id] == CLASS_Hegrenade)
{
client_print(id, print_chat, "[HNSXPMOD] You allready got Hegrenade!")
ChooseHnsxpmod(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_Hegrenade
}
if(key == 1) {
if(PlayerClass[id] == CLASS_Flashbang) {
client_print(id, print_chat, "[HNSXPMOD] You allready got a Flashbang!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_Flashbang
client_print(id, print_chat, "[HNSXPMOD] You now got a Flashbang!")
}
if(key == 2) {
if(PlayerClass[id] == CLASS_Smoke) {
client_print(id, print_chat, "[HNSXPMOD] You allready got a Smoke!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_Smoke
client_print(id, print_chat, "[HNSXPMOD] You now got a Smoke!")
}
if(key == 3) {
if(PlayerClass[id] == CLASS_Deagle) {
client_print(id, print_chat, "[HNSXPMOD] You allready got a Deagle!")
ChooseAnimal(id)
return PLUGIN_HANDLED
}
PlayerClass[id] = CLASS_Deagle
client_print(id, print_chat, "[HNSXPMOD] You now got a Deagle!")
}
ShowHUD(id)
return PLUGIN_HANDLED
}
public ChooseAnimal(id)
{
//add here your code
}
public ResetHUD(id)
{
if(get_cvar_num("sv_hnsxpmod") == 0) {
return PLUGIN_HANDLED
}
if(PlayerClass[id] == CLASS_NOTHING) {
ChooseHnsxpmod(id)
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public DeathMsg ()
{
if(get_cvar_num("sv_hnsxpmod") == 0) {
return PLUGIN_HANDLED
}
new attacker = read_data(1)
if(PlayerClass[attacker] == CLASS_NOTHING) {
return PLUGIN_HANDLED
}
if(PlayerLevel[attacker] == 6) {
return PLUGIN_HANDLED
}
PlayerXP[attacker] += get_cvar_num("XP_per_kill")
if(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
PlayerLevel[attacker] +=1
client_print(attacker, print_chat, "[HNSXPMOD] Congratulations! You are now level %i!", PlayerLevel[attacker])
if(get_cvar_num("SaveXP") == 1) {
SaveXP(attacker)
}
ShowHUD(attacker)
}
ShowHUD(attacker)
return PLUGIN_CONTINUE
}
public ShowHUD(id)
{
new HUD[51]
format(HUD, 50, "[%s]Level: %i XP: %i", CLASSES[PlayerClass[id]], PlayerLevel[id], PlayerXP[id])
message_begin(MSG_ONE, msgtext, {0,0,0}, id)
write_byte(0)
write_string(HUD)
message_end()
return
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1053\\ f0\\ fs16 \n\\ par }
*/