View Single Post
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 03-01-2012 , 13:28   Re: [Help] How to save a model using nVault
Reply With Quote #8

Quote:
Originally Posted by Napoleon_be View Post
Im having a model called "jason.mdl" with only view model i guess, how do i change this into the new const gKnifeModels[TOTAL_KNIVES][ModelViews][] = { ?
PHP Code:
new const gKnifeNames[][] = { 
    
"Jason" 
}; 

#define TOTAL_KNIVES sizeof(gKnifeNames) 

enum _:ModelViews 
    
Model_View
    
Model_Player 
}; 

new const 
gKnifeModels[TOTAL_KNIVES][ModelViews][] = { 
    {
"models/jason.mdl"""// left blank to use the default player model
}; 
Quote:
Originally Posted by Napoleon_be View Post
EDIt: After changing to a different map, my lightsaber is gone even tho i bought it previous map.

PHP Code:
case 0: {
                if(
iCash[iPlayer] >= 40000) {
                    
iCash[iPlayer] -= 40000
                    entity_set_string
(iPlayerEV_SZ_weaponmodel"models/FnLightSaber/pLightSaber.mdl");
                    
entity_set_string(iPlayerEV_SZ_viewmodel"models/FnLightSaber/vLightSaber.mdl");
                    
ColorChat(iPlayerGREEN"|%s|^x01 You've bought the^x03 LightSaber^x01 for^x04 40000$!"szPrefix);
                    
SaveModels(iPlayerCSW_KNIFE"models/FnLightSaber/pLightSaber.mdl""models/FnLightSaber/vLightSaber.mdl");
                    
HasLightSaber[iPlayer] = true;
                }
                else {
                    
ColorChat(iPlayerGREEN"|%s|^x01 You do not have enough^x04 JB Cash^x01 to buy that item!"szPrefix)
                }
            } 
The code is fine for saving so you're doing something else wrong.
Show the full code.

Quote:
Originally Posted by Napoleon_be View Post
PHP Code:
public CurrentWeapon(iPlayer) {
    
    new 
v_model[64], p_model[64];
    
GetModels(iPlayerCSW_KNIFEv_modelcharsmax(v_model), p_modelcharsmax(p_model));
    
    if(
v_model[0]) {
        
entity_set_string(iPlayerEV_SZ_viewmodel"models/FnLightSaber/vLightSaber.mdl")
    }
    if(
p_model[0]) {
        
entity_set_string(iPlayerEV_SZ_weaponmodel"models/FnLightSaber/pLightSaber.mdl")
    }

Do you even know what v_model and p_model are for?
Why are you hard-coding that light saber model?


I don't understand how you can be selling plugins when you have difficulties with something as simple as this.
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline