Im having a model called "jason.mdl" with only view model i guess, how do i change this into the new const gKnifeModels[TOTAL_KNIVES][ModelViews][] = { ?
EDIt: After changing to a different map, my lightsaber is gone even tho i bought it previous map.
PHP Code:
case 0: {
if(iCash[iPlayer] >= 40000) {
iCash[iPlayer] -= 40000
entity_set_string(iPlayer, EV_SZ_weaponmodel, "models/FnLightSaber/pLightSaber.mdl");
entity_set_string(iPlayer, EV_SZ_viewmodel, "models/FnLightSaber/vLightSaber.mdl");
ColorChat(iPlayer, GREEN, "|%s|^x01 You've bought the^x03 LightSaber^x01 for^x04 40000$!", szPrefix);
SaveModels(iPlayer, CSW_KNIFE, "models/FnLightSaber/pLightSaber.mdl", "models/FnLightSaber/vLightSaber.mdl");
HasLightSaber[iPlayer] = true;
}
else {
ColorChat(iPlayer, GREEN, "|%s|^x01 You do not have enough^x04 JB Cash^x01 to buy that item!", szPrefix)
}
}
PHP Code:
public CurrentWeapon(iPlayer) {
new v_model[64], p_model[64];
GetModels(iPlayer, CSW_KNIFE, v_model, charsmax(v_model), p_model, charsmax(p_model));
if(v_model[0]) {
entity_set_string(iPlayer, EV_SZ_viewmodel, "models/FnLightSaber/vLightSaber.mdl")
}
if(p_model[0]) {
entity_set_string(iPlayer, EV_SZ_weaponmodel, "models/FnLightSaber/pLightSaber.mdl")
}
}
PHP Code:
SaveModels(id, weaponID, v_model[], p_model[]) {
new steamID[35], weaponName[21], key[64];
get_user_authid(id, steamID, charsmax(steamID));
get_weaponname(weaponID, weaponName, charsmax(weaponName));
formatex(key, charsmax(key), "%s-%s-v", steamID, weaponName);
nvault_set(gVault, key, v_model);
formatex(key, charsmax(key), "%s-%s-p", steamID, weaponName);
nvault_set(gVault, key, p_model);
}
GetModels(id, weaponID, v_model[], v_model_len, p_model[], p_model_len) {
new steamID[35], weaponName[21], key[64];
get_user_authid(id, steamID, charsmax(steamID));
get_weaponname(weaponID, weaponName, charsmax(weaponName));
formatex(key, charsmax(key), "%s-%s-v", steamID, weaponName);
nvault_get(gVault, key, v_model, v_model_len);
formatex(key, charsmax(key), "%s-%s-p", steamID, weaponName);
nvault_get(gVault, key, p_model, p_model_len);
}
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