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watch
Senior Member
Join Date: Sep 2005
Old 03-02-2006 , 17:30  
Reply With Quote #5

thanks, an idea i had was to have a hudmsg that displayed the adrenaline level then slowly decreases along with their glow, speed and fade but i didnt want to overcomplicate it :S

Would something like this would be best then v3x :O?

Code:
new players[32], num, player get_players(players, num) for (new i=0; i<num; i++) {     player = players[i]     if(!is_user_connected(player))         continue     if(g_adrenaline[player])     {         set_user_maxspeed(player, 0.0)         set_user_rendering(player, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 0)         g_adrenaline[player] = false     } }
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Code:
#include <amusing_small_signiture>
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