thanks, an idea i had was to have a hudmsg that displayed the adrenaline level then slowly decreases along with their glow, speed and fade but i didnt want to overcomplicate it :S
Would something like this would be best then v3x :O?
Code:
new players[32], num, player
get_players(players, num)
for (new i=0; i<num; i++)
{
player = players[i]
if(!is_user_connected(player))
continue
if(g_adrenaline[player])
{
set_user_maxspeed(player, 0.0)
set_user_rendering(player, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 0)
g_adrenaline[player] = false
}
}
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