Thread: [ANY]Build Mod
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-13-2010 , 23:50   Re: [ANY]Build Mod
Reply With Quote #4

The Plugin Author in the sm plugins list is "1.0.0.6"
Also you might wanna include these as a commands section in your post javalia.
Code:
           sm_copy           console      copy a rigid or ragdoll in auto detected entity type
           sm_copy1          console      copy a rigid in prop_physics type
           sm_copy2          console      copy a rigid in prop_physics_override type
           sm_delete         console      kill entity
           sm_dissolve       console      dissolve entity
           sm_fix            console      disable motion of entity
           sm_god            console      set entitt to invincible stat
           sm_punt           console      punt entity
           sm_ragdoll        admin        spawn a ragdoll with model file path specification
           sm_rigid          admin        spawn a rigid with model file path specification in prop_physics type
           sm_rigid2         admin        spawn a rigid with model file path specification in prop_physics_override type
           sm_setgravity     console      set entity`s gravity
           sm_setmass        console      set entity`s mass
           sm_stop           console      stabilize entity
           sm_targetname     console      set targetname of entity
           sm_unfix          console      enable motion of entity
           sm_ungod          console      set entity to breakable stat
           sm_weld           console      weld two objects
EDIT: I tried the plugin on my server. Ragdolls and rigids spawn fine... if they have a valid model name. I typed in "sm_ragdoll player/engineer.mdl" (its supposed to be models/player/engineer.mdl) on TF2 and the server crashed. Any way to add a check to make sure the model exists on the server before it is spawned?

Last edited by FlaminSarge; 09-14-2010 at 21:48.
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