The Plugin Author in the sm plugins list is "1.0.0.6"
Also you might wanna include these as a commands section in your post javalia.
Code:
sm_copy console copy a rigid or ragdoll in auto detected entity type
sm_copy1 console copy a rigid in prop_physics type
sm_copy2 console copy a rigid in prop_physics_override type
sm_delete console kill entity
sm_dissolve console dissolve entity
sm_fix console disable motion of entity
sm_god console set entitt to invincible stat
sm_punt console punt entity
sm_ragdoll admin spawn a ragdoll with model file path specification
sm_rigid admin spawn a rigid with model file path specification in prop_physics type
sm_rigid2 admin spawn a rigid with model file path specification in prop_physics_override type
sm_setgravity console set entity`s gravity
sm_setmass console set entity`s mass
sm_stop console stabilize entity
sm_targetname console set targetname of entity
sm_unfix console enable motion of entity
sm_ungod console set entity to breakable stat
sm_weld console weld two objects
EDIT: I tried the plugin on my server. Ragdolls and rigids spawn fine... if they have a valid model name. I typed in "sm_ragdoll player/engineer.mdl" (its supposed to be models/player/engineer.mdl) on TF2 and the server crashed. Any way to add a check to make sure the model exists on the server before it is spawned?