If a player is hit by a nade just before the map changes.
That players sound will be gone after the map has changed.
Most players don't know how to set their volume back to normal.
Maybe add something like this ?
Code:
public client_disconnect(id) {
#if !defined USE_AMX
client_cmd(id , "volume %f" , gVolume[id]);
#else
client_cmd(id , "volume %f" , float(DEFAULT_VOLUME));
#endif
}
public plugin_end() {
// Reset all players sound volume here
}
BTW really cool plugin
Could you maybe make effects when you are flashed also .. Just like in CS Source.
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