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Originally Posted by ConnorMcLeod
set_fail_state("Invalid Map") implies that the plugin can't load due to an error, would be better to just pause it.
Code looks baaaaad
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oh, fuck
, always learns something new
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Also, why to you check if player has a defuser in BarTime event ???
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because with defuser it takes you 5 seg to defuse and without defuse 10 sec, but im sure that can be optimized
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