Red Rover
Current Stable Version: 1.1.1
Description
Instead of dying, players are "crossed over" to the opposing team. The goal is to get all players on one team.
Requirement(s)
Missing Features
Here is a list of issues to be solved:
- Difficult to tell what team you are on if you are crossed over several times in a short period of time. The red and blue screen fades blend together creating a mix between the two. Need better/additional ways to make your current team more clear.
- Objectives. Instead of team objectives, each player will be given a specific objective. The only objective I can think of as of now is "Finish the round as a T/CT." I need more! And also awards for completing your objective. This will give the game more purpose.
- I'll add to this list as I remember/think of other things. I know there are many more features that are needed.
Commands- rr - Looks very similar to the 'sm' command except this deals with this plugin and it's modules specifically. Can only be used through rcon.
- rr_reload_translations -Reloads all translations files from sourcemod/translations/redrover/
Configs
cfg/sourcemod/plugin.redrover.cfg
CS:S
Code:
// This file was auto-generated by SourceMod (v1.3.8)
// ConVars for plugin "redrover.smx"
// How long the team-colored fade when your team is switched will last. Treat it as miliseconds.
// -// This file was auto-generated by SourceMod (v1.3.8)
// ConVars for plugin "redrover.smx"
// How long the team-colored fade when your team is switched will last. Treat it as miliseconds.
// -
// Default: "300"
rr_fade_duration "300"
// How long the team-colored fade when your team is switched will last. Treat it as miliseconds.
// -
// Default: "500"
rr_fade_time "500"
// Respawns the player when crossing over.
// -
// Default: "0"
rr_respawn "0"
// Teleports player back to where they were killed, after being respawned.
// -
// Default: "0"
rr_respawn_tele "0"
// Spawns players that are joining a new team immediately.
// -
// Default: "1"
rr_spawn_on_join "1"
// The time between choosing a team and spawning into the game. Gives the player time to choose a class. [Dependency: rr_spawn_on_join]
// -
// Default: "5"
rr_spawn_on_join_grace "5"
// Removes all objectives from the map.
// -
// Default: "1"
rr_strip_objectives "1"
TF2
Code:
// This file was auto-generated by SourceMod (v1.3.9-dev)
// ConVars for plugin "redrover.smx"
// Enable FF at the end of the round. Will be reset back to its previous value when the next round starts.
// -
// Default: "1"
rr_endround_ff "1"
// How long the team-colored fade when your team is switched will last. Treat it as miliseconds.
// -
// Default: "300"
rr_fade_duration "300"
// How long the team-colored fade when your team is switched will last. Treat it as miliseconds.
// -
// Default: "500"
rr_fade_time "500"
// Instant respawn when crossed over to a new team, otherwise the game will respawn them like normal.
// -
// Default: "0"
rr_respawn "0"
// Teleports player back to where they were killed, after being respawned.
// -
// Default: "0"
rr_respawn_tele "0"
// *Doesn't do anything right now* Removes all objectives from the map.
// -
// Default: "0"
rr_strip_objectives "0"
Notes- Bots become very confused when you start switching up their team mid-round. To fix this enable the respawn cvars in plugin.redrover.cfg.
Credits- ciso313 - For the inspiration to finally get this project off the ground.
Google Project
http://code.google.com/p/redroversource/
Source
http://code.google.com/p/redroversou...redrover-1-2-0
Download
CS:S
http://redroversource.googlecode.com...-1.1.1-r14.zip
TF2
http://redroversource.googlecode.com...-1.1.1-r14.zip
Release Notes
Code:
// --------------------------------
// Red Rover v1.1.1 by Greyscale
// Release Notes
// --------------------------------
// --------------------------------
February 17th 2010 (v1.1.0)
- Changed defaults of the fade durations to be quicker.
- Added support for TF2.
Notes: Gamedata file is not required for TF2, but CS:S requires one.
Respawn is required in TF2 (so the cvar to control it in CS:S won't exist in TF2)
- Added a cvar to spawn players into the game when joining a team, in CS:S there is a cvar to set how long to wait after choosing team,
in TF2 the player will spawn upon choosing a class.
- Updated the project base (includes multi-game support, better event control, other minor improvements)
- Removed option to do bot only respawning/teleportation.
// --------------------------------
February 18th 2010 (v1.1.0 patch 1)
- Fixed TF2 gameplay.
- Fixed several exploits in TF2 to respawn quicker.
- Added rr_respawn cvar to control insta-respawn in TF2.
- Players can not longer switch teams on their own in either game.
// --------------------------------
July 13th 2011 (v1.1.1)
- Fixed some stuff that broke in CS:S.
- Fixed pl_ maps not ending properly in TF2.
- Various other fixes, no additions.
// --------------------------------