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MasterXykon
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Join Date: Apr 2012
Old 07-20-2013 , 05:08   [ANY] Custom Unusual Effects
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Custom Unusuals

Apply any particle effect, in any game

Effects List
CSS: https://developer.valvesoftware.com/..._CSS_Particles
TF2: https://developer.valvesoftware.com/..._TF2_Particles
HL2 EP2: https://developer.valvesoftware.com/...le_Effect_List

Customization
I'm not going into this much, so I recommend learning elsewhere.

But, you need to have a particles text file for your map, Example(from mapname_particles.txt):

particles_manifest
{
"file" "particles/unusuals_custom1.pcf"
}


Here's a link:
https://developer.valvesoftware.com/...article_System

Also, the .cfg file is setup like this:

"Effect Name" "effect_name"

(for menu display) (effect from .pcf)

Files
Use sm_downloader (or some other external plugin) if you have other custom files

http://forums.alliedmods.net/showthread.php?t=69005

Verified Games
Team Fortress 2 (only game I have installed)

Commands
sm_unusual_spawn <particle_name> (directly spawn)
sm_unusual (unusual menu)
sm_customunusuals
(unusual menu)
sm_unusuals
(unusual menu)
sm_u
(unusual menu)
sm_unusual_delete (remove unusuals)
sm_ud (remove unusuals)

NOTE:
Certain particles go away upon removal, and others just get stuck on map. (This has to do with the particle itself I think.)

Attached Files
File Type: zip Unusual Effects.zip (252.4 KB, 2313 views)
File Type: sp Get Plugin or Get Source (unusuals.sp - 1296 views - 6.8 KB)
File Type: cfg unusuals.cfg (447 Bytes, 1339 views)

Last edited by asherkin; 08-14-2013 at 12:48. Reason: Removed binary, doesn't match source code.
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