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YKH =]
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Join Date: Sep 2008
Location: Hong Kong
Old 02-22-2009 , 01:11   Re: Damage & Death Effect v1.3 Updated
Reply With Quote #9

Quote:
Originally Posted by arkshine View Post
Some suggestions :

fw_Damage() : is_user_connected should be useless here ; try to avoir to return something ; Why HAM_SUPERCEDE ? ; Use MSG_ONE_UNRELIABLE ; Something like would be more appropriate :

Code:
public fw_Damage ( victim, attacker, Float:damage ) { if ( victim == attacker && damage > 0 && get_pcvar_num( cvar_on ) ) { // } }


fw_Killed() : Make a define with 0x0001 : #define FFADE_OUT 0x0001
Thanks

Check 1.3 that find something i missed

Anyway, i would like to ask :

What do you mean "Use MSG_ONE_UNRELIABLE"?
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