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Old 07-21-2015 , 00:04   Re: [TF2] Demoman's Dynamite Pack [1.1]
Reply With Quote #7

Quote:
Originally Posted by xXDeathreusXx View Post
Very interesting, but could you not just use the existing stickybomb replacement mod that brings the old Dynamite back? It has swing animations, and you could use a custom stickybomb launcher that only has 1 shot, and can only have 1 sticky out

Can track when a player throws it and create a timer that manually detonates it, with the splitting sticks

This can also remove the need of a bind, and can more easily restrict it to admins(Command listeners haven't had very good results with restricting it in my experiences)

Of course, this is purely for aesthetic, I can already see a problem or 2 with it, and the bind to toss the bundle can still exist along side it
Well, I could, if that particular mod was not in v_/w_ model format (pretty sure it is, haven't checked it out yet). There's also no world anims for that mod, so other players would see dynamite packs being shot out of nothingness (or a stickybomb launcher depending on how things are coded). I believe Paysus created that mod, and I am friends with Paysus, and last I checked he wasn't planning on doing world anims.

That's a nice idea though. Just too many issues to make it work.

Last edited by 404UserNotFound; 02-17-2017 at 18:55.
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