Thread: Weap Restrist
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MagicShot
Senior Member
Join Date: Mar 2004
Location: MN
Old 03-19-2004 , 00:16   hmm
Reply With Quote #17

Compiles with no Errors?
What am I not Seeing?
Hmm Enabling Weapongs dont work.. argh!

Code:
#include <amxmodx> #include <amxmisc> #include <string> // #define CSMAX_WEAPONS 30 + 1 // ** Future Feature ** // #define AMX_MOD // ** Future Feature ** new MsgControl = 0 // new weaponname[29][] = {"usp", "glock", "deagle", "p228" , "elites" , "fiveseven" , "pistols" , "pump" , "auto" , "shotguns" , "mac10" , "ump45" , "mp5" , "tmp", "p90" , "submachinegun" , "ak47" , "sg552" , "colt" , "aug" , "scout" , "awp" , "g3sniper" , "sgsniper" , "zoomed" , "scoped", "zoomscope" , "rifles" , "para"} // ** Old Weapons Aray ** new weaponname[31][] = {"pistols", "p228", "shotguns", "scout", "submachineguns", "auto", "zoomed", "mac10", "aug", "scoped", "elites", "fiveseven", "ump45", "sgsniper", "zoomscope", "rifles", "usp", "glock", "awp", "mp5", "para", "pump", "colt", "tmp", "g3sniper", "25", "deagle", "sg552", "ak47", "knife", "p90"} new weap_disabled[64] new weap_pend[32] new curweap new bool:first_time = false public checkweap(id,level,cid) {     // client_print(id,print_console,"[Debug] Running CheckWeap" ) // ** [Debug] Feature **     new weap[32]     read_argv(1,weap,31)     new i = 0     while (++i <= 31) {         // client_print(id, print_console, "wpname=^"%s^", weap=^"%s^"", weaponname[i], weap) // ** [Debug] Feature **         if (containi(weaponname[i], weap)!=-1)         {             curweap = i         }     }         if (weap_disabled[curweap] == 0) {         first_time = true         weap_pend[curweap] = 1         client_print(id,print_console,"%s", curweap )         client_print(id,print_console,"%s", weaponname[curweap][0] )     }else {         weap_pend[curweap] = 2         client_print(id,print_console,"%s", curweap )         client_print(id,print_console,"%s", weap_pend[curweap] )     }     return PLUGIN_HANDLED } public dropthatweapon(id) {     new weapon, ammo, wep     weapon = get_user_weapon(id,wep,ammo)     new wepi = read_data(2)     client_print(id,print_console,"[DEBUG] FDrop That Weap Ran")     if (get_cvar_num("amx_weaponrest") == 0)         return PLUGIN_HANDLED     if(first_time == true) {         client_print(id,print_console,"[DEBUG] First Time Ran")         return PLUGIN_HANDLED     }     if (weap_disabled[wepi] == 1) {         if (weap_pend[wepi] == 1 || weap_pend[wepi] == 2 ) {             client_print(id,print_chat,"[AMX]  Hey butterfingers!  Dont waste your time and money. That Weapon is Disabled")             weapon = get_user_weapon(id,wep,ammo)             // console_print(id,"[DEBUG] weapon: %d, wep: %d, ammo: %d", weapon,wep,ammo) // ** [Debug] Feature **             disarm_player(id,weapon)         }     }       return PLUGIN_HANDLED } public RestartRoundTask() {     if (get_cvar_num("amx_weaponrest") == 0)         return PLUGIN_HANDLED     MsgControl = 0     server_print("[AMX] Restarted Round Commands")     set_task(0.2,"delayed_rs")     return PLUGIN_CONTINUE } disarm_player(victim, weapon){     new wpname[32]     new parm[2]     parm[0]=victim     get_weaponname(weapon,wpname,31)     engclient_cmd(victim,"drop",wpname)     return PLUGIN_CONTINUE } public roundend_cleanup(){     if (get_cvar_num("amx_weaponrest") == 0)         return PLUGIN_HANDLED     MsgControl = 0     return PLUGIN_CONTINUE } public round_start(){     if (get_cvar_num("amx_weaponrest") == 0)         return PLUGIN_HANDLED     set_task(0.2,"delayed_rs")     return PLUGIN_CONTINUE } public delayed_rs(){     if (get_cvar_num("amx_weaponrest") == 0)         return PLUGIN_HANDLED     if(MsgControl == 1){         server_print("[AMX] MsgControl is 1 Plugin Handled")         return PLUGIN_HANDLED     }     MsgControl = 1     if(first_time == true){         set_hudmessage(63,187,239, -1.0, 0.47, 2, 0.02, 4.5, 0.01, 0.1, 4)         first_time = false     }else{         set_hudmessage(63,187,239, -1.0, 0.73, 2, 0.02, 4.5, 0.01, 0.1, 4)     }     new j     while (j++ <= 31) {         if (weap_pend[j] == 2) {             weap_pend[j] = 1             weap_disabled[j] = 0         }     }     new k     while (k++ <= 31) {         if (weap_pend[k] == 1) {             weap_pend[k] = 1             weap_disabled[k] = 1         }     }     return PLUGIN_CONTINUE } public plugin_init() {     register_plugin("Weapon Vote and Restrict","0.1","MagicShot")     register_cvar("amx_weaponrest","1",0)     // register_cvar("amx_weaponwait","1",0) ** Future Feature **     register_cvar("amx_xtra_wep_msg","1")     register_clcmd("amx_magrest","checkweap",ADMIN_USER,"amx_magrest : toggles restricted weapons eg. amx_magrest weaponname")     register_event("CurWeapon","dropthatweapon","b","1=1")     register_event("TextMsg","RestartRoundTask","a","2&#Game_will_restart_in")     register_event("SendAudio","round_start","bc","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")     register_event("SendAudio","roundend_cleanup","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw") }
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