Quote:
Originally Posted by BotoX
The plugin was made with CS:S in mind, so it doesn't take this into consideration (yet).
I guess I could make the plugin check for that FGD and either remove the FGD or ignore the entity.
Just hope that nobody set the FGD on moving triggers and then those are not lagcomped at all.
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Yeah, I understand that and I know CS:GO isn't totally your thing and this isn't something I looked into myself but I figured someone here (or the people testing your idea/stuff) would shed light on this if it actually has any effect at all. This is supported on all entities. If it is effective at all, I have not a clue. I never personally tested it nor really thought much of it.
I do know L4D2 (which this game's engine at least partially uses) used it heavily for a lot of stuff than just NPC's.