Well, this is my first "real" plugin, I've made some small plugins before tho.
So, this plugin is kinda plugin for Hide N Seek. You can create powerups etc, other words, its a powerup mod.
I got the idea from GHW_cronic, so I give him most of the creds.
http://forums.alliedmods.net/showthread.php?p=143741
[IMG]http://img79.**************/img79/9281/prewnb0.th.jpg[/IMG][IMG]http://img79.**************/images/thpix.gif[/IMG]
You can test it out here: 62.108.210.169:27015
(Server down)
Types:
"Invisibility"
"Gravity"
"Speed"
"Gain HP"
"Autoheal"
"Longjump"
"XO-Jump"
Cvars:
hnsp_enabled 1|0
hnsp_onlyonepup 1|0
hnsp_warningtrigg default 5
(
Other Cvars can be changed trough a VGUI menu)
MORE INFO IN THE README!
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v1.1d (
New)
- Only did some tweaking. Trying to get rid of <engine>, but two lines in the spawn function wont really work
as I expected with fakemeta. I think those two lines are the only one left from engine, else everything is
fakemeta.
Version 1.1c
- Got rid of the fun module, now using fm_set_user_rendering() instead of funmodules way.
- Fixed a bug with gainhp. after youve taken it, you couldnt pick up another powerup.
- Removed "Powerup" from description, gets a bit easier to read, and the text shouldnt be "\n"'d
Version 1.1b
- Added a new powerup
- Fixed a new way of detecing a longjump
- Minor bugfixes
Version 1.0
- First real release.
- Finally got everything to work, had someproblems with spawning/saving/deleting.
- Fixed so that the cmd_remove does remove powerups on any distance, instead of just 320 units infront of you.
Version 0.9.4
Second release.
- Fixed a bug when there was more than two players on the server :O(dunno how I could have missed that).
- Added two new powerups, longjump ability and invisibility, but to the cost of the blink ability.
- Did some "optimizing", I think
, I suck really hard when it comes to that sort of thing.
- Removed the blink ability
- Completeley rewrote the way you spawn entities and how you save them.
- Added a VGUI menu, for easy management.
- Added so that the powerups spawn where you aim instead of beneath you.
- Some other shit
Version 0.9.3
First release!
- Added a lot of more things, like cvars, cooldown, respawn time and more.
- Made the code a little bit more easy to read. And I completeley got rid of the fun module.
- Added the ability to see what type of powerup it is when you look at it(prethink).
Version 0.9b02
Second beta-release
- Added some more functions and cleaned up a lil bit.
- Improved some things, like that you wont be stopped for a short time when picking up a powerup. set the maxsize to 1.0.
- Added a sound on powerup pickup and a cooldown for picking up powerups.
- If a player already have a powerup and iOnlyOnePup(cvar) is set to 1, the player cannot pick up another powerup until the first one is gone.
Version 0.9b01
First beta-release
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It still needs many changes, but for now, it'll do.
And ofc a big thanks to you SchlumPF, for giving me feedbacks!
Thanks to you too NumB.