Quote:
Originally Posted by DJ Tsunami
Looks like I put the blocking code in the Spawn hook instead of the SetTransmit hook. I'll fix it tomorrow.
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While you're doing that; Add this, it should be simple enough for you. ;)
162 CBasePlayer::NetworkStateChanged_m_hGroundEnt ity(void*)
via
http://wiki.alliedmods.net/CCSPlayer...ike:_Source%29
The pointer points to the ground entity. doo it!
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