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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-01-2012 , 22:47   [L4D & L4D2] Fire Glow (1.8) [25-Mar-2022]
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(Thanks to "Lux" for the gif)


Related Plugins:

About:
  • Creates a dynamic light where Molotovs, Gascans and Firework Crates burn.
  • The light flickers and fades in and out.
  • Maximum of 8 lights simultaneously. Recompile changing "define MAX_LIGHTS" value if you want more.
  • The games cvar inferno_flame_lifetime sets how long Molotovs, Gascans and Firework Crates burn for.
  • If you want to change, save sm_cvar inferno_flame_lifetime 15 to your servers cfgs\server.cfg.
  • 15 is the default value, but you can change. This plugin will adapt the light time.
  • Game Bug: Fire particles disappear after 15 seconds regardless of the cvar inferno_flame_lifetime. Damage still occurs until the time ends.


Thanks:
  • irogue - For the request.
  • Don't Fear The Reaper - Testing and light fade idea.
  • bubbabyte - Found a major bug before release.
  • disawar1 - Helped testing.
  • Lux - Updating with smooth transitions.


Cvars:

Saved to l4d_fire_glow.cfg in your servers \cfg\sourcemod\ folder.

PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d_fire_glow_allow "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_fire_glow_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_fire_glow_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_fire_glow_modes_tog "0"

// How far does the dynamic light illuminate the area.
l4d_fire_glow_distance "250.0"

// The light color for Firework Crate explosions. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
l4d_fire_glow_fireworks "255 100 0"

// The light color for Molotov and Gascan fires. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
l4d_fire_glow_inferno "255 25 0"

// Fire Glow plugin version.
l4d_fire_glow_version 

Changes:
Code:
1.8 (25-Mar-2022)
    - Better fade in and out timing.

1.7 (22-Mar-2022)
    - Changed the method for fading lights in and out hopefully preventing random server crash.

1.6 (12-Jul-2020)
    - Added smoother fading of the light, thanks to "Lux" for coding in.

1.5 (10-May-2020)
    - Extra checks to prevent "IsAllowedGameMode" throwing errors.
    - Various changes to tidy up code.

1.4 (01-Apr-2020)
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.

1.3 (05-May-2018)
    - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    - Changed cvar "l4d_fire_glow_modes_tog" now supports L4D1.

1.2 (30-Jun-2012)
    - Fixed the plugin not working in L4D1.

1.1 (20-Jun-2012)
    - Added cvars "l4d_fire_glow_modes", "l4d_fire_glow_modes_off" and "l4d_fire_glow_modes_tog" to control which modes turn on the plugin.

1.0 (02-Jun-2012)
    - Initial release.

Installation:
  • Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_fire_glow.sp - 2375 views - 14.1 KB)
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Last edited by Silvers; 03-06-2024 at 06:09.
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