Grabber:SM
a SourceMod version of
Grabber
version 1.0.0.3
I've already added team restrictions since i know that would be the first request.
[IMG]http://img158.**************/img158/857/zgrabberpa6.th.jpg[/IMG]
How to Use
Users should bind a key to "+grab" and "+throw" to use.
For example, type this in console:
bind "mouse4" "+grab"
bind "mouse5" "+throw"
Convars
Quote:
sm_grabber_version
- version
sm_grabber_speed
- multiplier for how fast the object moves (default 10.0)
sm_grabber_distance
- how far away from the player the object stops (default 64.0)
(too small a value prevents the user from moving forward
when holding multiplayer props used in CSS)
sm_grabber_team_restrict
- 0=all teams can use, 2 or 3 to restrict that team (default 0)
sm_grabber_sound
- sound when item is held (use a looping sound)
(default "weapons/physcannon/hold_loop.wav")
sm_grabber_groundmode
- ground mode (soccer) 0=off 1=on (default 0)
sm_grabber_throwtime
- time to charge to full throw speed (default 2.0)
sm_grabber_throwspeed
- how fast to throw the object with +throw command (default 1000.0)
sm_grabber_maxdistance
- maximum distance from which a player can pickup an object (default 512.0)
sm_grabber_steal
- allow players to steal objects held by others, 0=no 1=yes (default 1)
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Changelog:
1.0.0.3
- added "drop on jump" convar
1.0.0.2
- fixed bug that didn't reset object when player disconnected
- changed so +grab key press picks up and next key press drops (no longer required to hold key down) to work better with +throw command
- added throw/kick command with convars for max speed and time to charge
- added convar for max distance grabber will pick up items from
- added convar to allow/block stealing objects held by others
- added "ground" mode for soccer style play (object stays on ground and no sound is played)
1.0.0.1
- initial beta release
To Do:
- admin flag convar
Download
Naris TF2 changes (pickup sentry's, teleporters, dispensers, etc.):
TF2 edition