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[L4D2] Standardized Revamp Structure (srsmod)
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Master_Odin
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Join Date: Apr 2010
06-25-2010 , 21:15 Re: [L4D2] Standardized Revamp Structure (srsmod)
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105
I've got a question. Is there a way to set it so that medkits appear say in the gunshop, but all others outside of that and the saferoom are replaced? Same with finales and the such as I don't see a cvar to manage that within this mod.
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